[Author]
Author = Maker
[Description]
Description = 
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1525.213
Objectives[0]positionY = -1880.894
Objectives[0]positionZ = 72.88612
Objectives[0]Heading = 205
Objectives[0]model = u_m_y_juggernaut_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 1515.813
Objectives[0]mission_Vehicles[0]positionY = -1875.506
Objectives[0]mission_Vehicles[0]positionZ = 71.66962
Objectives[0]mission_Vehicles[0]Heading = 40.43333
Objectives[0]mission_Vehicles[0]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[0]Model = cogcabrio
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 16
Objectives[0]mission_Props[0]Model = prop_mp_ramp_03
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 421.9295
Objectives[0]mission_Props[0]positionY = -1651.28
Objectives[0]mission_Props[0]positionZ = 29.06388
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 25
Objectives[0]mission_Props[1]Model = prop_mp_ramp_03
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 421.9421
Objectives[0]mission_Props[1]positionY = -1640.652
Objectives[0]mission_Props[1]positionZ = 29.07496
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -92.5
Objectives[0]mission_Props[2]Model = v_ilev_gangsafe
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = False
Objectives[0]mission_Props[2]positionX = 398.0528
Objectives[0]mission_Props[2]positionY = -1636.876
Objectives[0]mission_Props[2]positionZ = 29.05973
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 62.5
Objectives[0]mission_Props[3]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = False
Objectives[0]mission_Props[3]positionX = 398.038
Objectives[0]mission_Props[3]positionY = -1636.876
Objectives[0]mission_Props[3]positionZ = 28.96316
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 62.5
Objectives[0]mission_Props[4]Model = prop_mp_barrier_01
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = False
Objectives[0]mission_Props[4]positionX = 429.0075
Objectives[0]mission_Props[4]positionY = -1652.58
Objectives[0]mission_Props[4]positionZ = 28.20646
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 62.5
Objectives[0]mission_Props[5]Model = prop_mp_barrier_01
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = False
Objectives[0]mission_Props[5]positionX = 421.6736
Objectives[0]mission_Props[5]positionY = -1656.986
Objectives[0]mission_Props[5]positionZ = 28.26612
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 62.5
Objectives[0]mission_Props[6]Model = prop_mp_barrier_01
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = False
Objectives[0]mission_Props[6]positionX = 412.7072
Objectives[0]mission_Props[6]positionY = -1641.938
Objectives[0]mission_Props[6]positionZ = 28.29729
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 62.5
Objectives[0]mission_Props[7]Model = prop_mp_barrier_01
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = False
Objectives[0]mission_Props[7]positionX = 408.6603
Objectives[0]mission_Props[7]positionY = -1643.488
Objectives[0]mission_Props[7]positionZ = 28.29729
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 62.5
Objectives[0]mission_Props[8]Model = prop_mp_barrier_01
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = False
Objectives[0]mission_Props[8]positionX = 406.1723
Objectives[0]mission_Props[8]positionY = -1648.066
Objectives[0]mission_Props[8]positionZ = 28.29745
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 62.5
Objectives[0]mission_Props[9]Model = prop_mp_barrier_01
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = False
Objectives[0]mission_Props[9]positionX = 414.8156
Objectives[0]mission_Props[9]positionY = -1614.05
Objectives[0]mission_Props[9]positionZ = 28.29692
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = -35.00001
Objectives[0]mission_Props[10]Model = prop_mp_barrier_01
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = False
Objectives[0]mission_Props[10]positionX = 419.3537
Objectives[0]mission_Props[10]positionY = -1616.596
Objectives[0]mission_Props[10]positionZ = 28.22042
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = -35.00001
Objectives[0]mission_Props[11]Model = prop_mp_barrier_01
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = False
Objectives[0]mission_Props[11]positionX = 410.9853
Objectives[0]mission_Props[11]positionY = -1610.88
Objectives[0]mission_Props[11]positionZ = 28.29692
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = -35.00001
Objectives[0]mission_Props[12]Model = prop_mp_barrier_01
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = False
Objectives[0]mission_Props[12]positionX = 406.286
Objectives[0]mission_Props[12]positionY = -1632.156
Objectives[0]mission_Props[12]positionZ = 28.29729
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 47.5
Objectives[0]mission_Props[13]Model = prop_mp_barrier_01
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = False
Objectives[0]mission_Props[13]positionX = 401.4645
Objectives[0]mission_Props[13]positionY = -1634.484
Objectives[0]mission_Props[13]positionZ = 28.29729
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = 47.5
Objectives[0]mission_Props[14]Model = v_ilev_gangsafe
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = False
Objectives[0]mission_Props[14]positionX = 458.8842
Objectives[0]mission_Props[14]positionY = -997.6937
Objectives[0]mission_Props[14]positionZ = 24.68265
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = 87.49999
Objectives[0]mission_Props[15]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = False
Objectives[0]mission_Props[15]positionX = 458.8824
Objectives[0]mission_Props[15]positionY = -997.6976
Objectives[0]mission_Props[15]positionZ = 24.58608
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = 87.49999
Objectives[0]mission_Pickup_Props_Count = 20
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 1524.742
Objectives[0]mission_Pickup_Props[0]positionY = -1881.786
Objectives[0]mission_Pickup_Props[0]positionZ = 72.40456
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -130
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 1522.601
Objectives[0]mission_Pickup_Props[1]positionY = -1885.684
Objectives[0]mission_Pickup_Props[1]positionZ = 72.51987
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -130
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 1522.972
Objectives[0]mission_Pickup_Props[2]positionY = -1883.594
Objectives[0]mission_Pickup_Props[2]positionZ = 72.36157
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -130
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 1523.575
Objectives[0]mission_Pickup_Props[3]positionY = -1881.689
Objectives[0]mission_Pickup_Props[3]positionZ = 72.26324
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -130
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 1521.319
Objectives[0]mission_Pickup_Props[4]positionY = -1883.382
Objectives[0]mission_Pickup_Props[4]positionZ = 72.32772
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -130
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 1520.572
Objectives[0]mission_Pickup_Props[5]positionY = -1885.566
Objectives[0]mission_Pickup_Props[5]positionZ = 72.46688
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -130
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 1521.24
Objectives[0]mission_Pickup_Props[6]positionY = -1880.868
Objectives[0]mission_Pickup_Props[6]positionZ = 72.17586
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -130
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 1523.044
Objectives[0]mission_Pickup_Props[7]positionY = -1879.373
Objectives[0]mission_Pickup_Props[7]positionZ = 72.21352
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -130
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 1525.717
Objectives[0]mission_Pickup_Props[8]positionY = -1878.913
Objectives[0]mission_Pickup_Props[8]positionZ = 72.21941
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -130
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 1519.294
Objectives[0]mission_Pickup_Props[9]positionY = -1881.835
Objectives[0]mission_Pickup_Props[9]positionZ = 72.22595
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -130
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 1518.944
Objectives[0]mission_Pickup_Props[10]positionY = -1882.252
Objectives[0]mission_Pickup_Props[10]positionZ = 72.24586
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -130
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 1518.65
Objectives[0]mission_Pickup_Props[11]positionY = -1882.953
Objectives[0]mission_Pickup_Props[11]positionZ = 72.28112
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -130
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[12]Value = 99999
Objectives[0]mission_Pickup_Props[12]positionX = 1519.679
Objectives[0]mission_Pickup_Props[12]positionY = -1884.131
Objectives[0]mission_Pickup_Props[12]positionZ = 72.35695
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -130
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[13]Value = 99999
Objectives[0]mission_Pickup_Props[13]positionX = 1518.212
Objectives[0]mission_Pickup_Props[13]positionY = -1884.073
Objectives[0]mission_Pickup_Props[13]positionZ = 72.34327
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -130
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[14]Value = 99999
Objectives[0]mission_Pickup_Props[14]positionX = 1525.157
Objectives[0]mission_Pickup_Props[14]positionY = -1879.704
Objectives[0]mission_Pickup_Props[14]positionZ = 72.28116
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = -130
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[15]Value = 99999
Objectives[0]mission_Pickup_Props[15]positionX = 1518.535
Objectives[0]mission_Pickup_Props[15]positionY = -1881.553
Objectives[0]mission_Pickup_Props[15]positionZ = 72.20622
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = -130
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[16]Value = 99999
Objectives[0]mission_Pickup_Props[16]positionX = 1517.539
Objectives[0]mission_Pickup_Props[16]positionY = -1884.129
Objectives[0]mission_Pickup_Props[16]positionZ = 72.342
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = -130
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[17]Value = 99999
Objectives[0]mission_Pickup_Props[17]positionX = 1518.909
Objectives[0]mission_Pickup_Props[17]positionY = -1887.802
Objectives[0]mission_Pickup_Props[17]positionZ = 72.55584
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = -130
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[18]Value = 99999
Objectives[0]mission_Pickup_Props[18]positionX = 1526.552
Objectives[0]mission_Pickup_Props[18]positionY = -1887.562
Objectives[0]mission_Pickup_Props[18]positionZ = 72.99976
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = -130
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[19]Value = 99999
Objectives[0]mission_Pickup_Props[19]positionX = 1520.357
Objectives[0]mission_Pickup_Props[19]positionY = -1890.041
Objectives[0]mission_Pickup_Props[19]positionZ = 72.78317
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = -130
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = enter the ~r~coupe
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 1515.877
Objectives[1]positionY = -1875.58
Objectives[1]positionZ = 71.19639
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = go to the ~b~police station
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 421.8273
Objectives[2]positionY = -1662.008
Objectives[2]positionZ = 28.20926
Objectives[2]Heading = 345
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 500
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = take out all the ~r~guards
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 391.588
Objectives[3]positionY = -1634.946
Objectives[3]positionZ = 28.29194
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 25
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 402.8311
Objectives[3]mission_Actors[0]positionY = -1631.985
Objectives[3]mission_Actors[0]positionZ = 29.29194
Objectives[3]mission_Actors[0]Heading = 280
Objectives[3]mission_Actors[0]String_Name = u_m_y_imporage
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 900
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = MG
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = 424.8149
Objectives[3]mission_Actors[1]positionY = -1646.059
Objectives[3]mission_Actors[1]positionZ = 29.27918
Objectives[3]mission_Actors[1]Heading = 280
Objectives[3]mission_Actors[1]String_Name = u_m_y_imporage
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 900
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 50
Objectives[3]mission_Actors[1]Hearing_Range = 95
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = MG
Objectives[3]mission_Actors[1]Variation = Default
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = 418.8721
Objectives[3]mission_Actors[2]positionY = -1654.464
Objectives[3]mission_Actors[2]positionZ = 29.28016
Objectives[3]mission_Actors[2]Heading = 235
Objectives[3]mission_Actors[2]String_Name = u_m_y_imporage
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 900
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = MG
Objectives[3]mission_Actors[2]Variation = Default
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = 426.9053
Objectives[3]mission_Actors[3]positionY = -1646.38
Objectives[3]mission_Actors[3]positionZ = 29.2859
Objectives[3]mission_Actors[3]Heading = 235
Objectives[3]mission_Actors[3]String_Name = u_m_y_pogo_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 900
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = MG
Objectives[3]mission_Actors[3]Variation = Default
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = 418.6653
Objectives[3]mission_Actors[4]positionY = -1656.601
Objectives[3]mission_Actors[4]positionZ = 29.27316
Objectives[3]mission_Actors[4]Heading = 235
Objectives[3]mission_Actors[4]String_Name = u_m_y_pogo_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 900
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = MG
Objectives[3]mission_Actors[4]Variation = Default
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = 402.0228
Objectives[3]mission_Actors[5]positionY = -1641.039
Objectives[3]mission_Actors[5]positionZ = 29.29194
Objectives[3]mission_Actors[5]Heading = 235.0109
Objectives[3]mission_Actors[5]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = True
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 900
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = MG
Objectives[3]mission_Actors[5]Variation = Default
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = 399.106
Objectives[3]mission_Actors[6]positionY = -1634.497
Objectives[3]mission_Actors[6]positionZ = 29.29194
Objectives[3]mission_Actors[6]Heading = 235
Objectives[3]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = True
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 900
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = MG
Objectives[3]mission_Actors[6]Variation = Default
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = 395.2316
Objectives[3]mission_Actors[7]positionY = -1637.32
Objectives[3]mission_Actors[7]positionZ = 29.29194
Objectives[3]mission_Actors[7]Heading = 235
Objectives[3]mission_Actors[7]String_Name = s_m_m_marine_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = True
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 900
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = MG
Objectives[3]mission_Actors[7]Variation = Default
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = 410.6133
Objectives[3]mission_Actors[8]positionY = -1637.855
Objectives[3]mission_Actors[8]positionZ = 29.29194
Objectives[3]mission_Actors[8]Heading = 235
Objectives[3]mission_Actors[8]String_Name = s_m_y_swat_01
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = True
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 900
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = MG
Objectives[3]mission_Actors[8]Variation = Default
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = 404.8335
Objectives[3]mission_Actors[9]positionY = -1644.958
Objectives[3]mission_Actors[9]positionZ = 29.29194
Objectives[3]mission_Actors[9]Heading = 235
Objectives[3]mission_Actors[9]String_Name = s_m_y_swat_01
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = True
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 900
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = MG
Objectives[3]mission_Actors[9]Variation = Default
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = 403.2766
Objectives[3]mission_Actors[10]positionY = -1632.589
Objectives[3]mission_Actors[10]positionZ = 29.29194
Objectives[3]mission_Actors[10]Heading = 234.9959
Objectives[3]mission_Actors[10]String_Name = s_m_m_chemsec_01
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = True
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 5000
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = Minigun
Objectives[3]mission_Actors[10]Variation = Default
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = 405.7849
Objectives[3]mission_Actors[11]positionY = -1629.697
Objectives[3]mission_Actors[11]positionZ = 29.29194
Objectives[3]mission_Actors[11]Heading = 234.9959
Objectives[3]mission_Actors[11]String_Name = s_m_m_chemsec_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = True
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 5000
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = Minigun
Objectives[3]mission_Actors[11]Variation = Default
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = 410.836
Objectives[3]mission_Actors[12]positionY = -1639.886
Objectives[3]mission_Actors[12]positionZ = 29.29194
Objectives[3]mission_Actors[12]Heading = 234.9911
Objectives[3]mission_Actors[12]String_Name = s_m_m_chemsec_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = True
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 5000
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = Minigun
Objectives[3]mission_Actors[12]Variation = Default
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = 409.2796
Objectives[3]mission_Actors[13]positionY = -1633.026
Objectives[3]mission_Actors[13]positionZ = 29.29194
Objectives[3]mission_Actors[13]Heading = 235
Objectives[3]mission_Actors[13]String_Name = s_f_y_cop_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = True
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 5000
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = Minigun
Objectives[3]mission_Actors[13]Variation = Default
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 0
Objectives[3]mission_Actors[14]positionX = 411.3788
Objectives[3]mission_Actors[14]positionY = -1630.847
Objectives[3]mission_Actors[14]positionZ = 29.29194
Objectives[3]mission_Actors[14]Heading = 235
Objectives[3]mission_Actors[14]String_Name = s_f_y_cop_01
Objectives[3]mission_Actors[14]Relationship_Group = Enemy1
Objectives[3]mission_Actors[14]AddBlip = True
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 5000
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = Minigun
Objectives[3]mission_Actors[14]Variation = Default
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 0
Objectives[3]mission_Actors[15]positionX = 414.0823
Objectives[3]mission_Actors[15]positionY = -1642.813
Objectives[3]mission_Actors[15]positionZ = 29.29194
Objectives[3]mission_Actors[15]Heading = 235
Objectives[3]mission_Actors[15]String_Name = s_m_y_hwaycop_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = True
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincible = False
Objectives[3]mission_Actors[15]SetHealth = 900
Objectives[3]mission_Actors[15]DieFromHeadShot = True
Objectives[3]mission_Actors[15]CanExitVehicle = True
Objectives[3]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[15]AlwaysFight = True
Objectives[3]mission_Actors[15]Seeing_Range = 30
Objectives[3]mission_Actors[15]Hearing_Range = 30
Objectives[3]mission_Actors[15]CombatMovement = Offensive
Objectives[3]mission_Actors[15]weapon = Pistol50
Objectives[3]mission_Actors[15]Variation = Default
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 0
Objectives[3]mission_Actors[16]positionX = 409.2032
Objectives[3]mission_Actors[16]positionY = -1651.592
Objectives[3]mission_Actors[16]positionZ = 29.29187
Objectives[3]mission_Actors[16]Heading = 235
Objectives[3]mission_Actors[16]String_Name = s_m_y_hwaycop_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = True
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincible = False
Objectives[3]mission_Actors[16]SetHealth = 900
Objectives[3]mission_Actors[16]DieFromHeadShot = True
Objectives[3]mission_Actors[16]CanExitVehicle = True
Objectives[3]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[16]AlwaysFight = True
Objectives[3]mission_Actors[16]Seeing_Range = 30
Objectives[3]mission_Actors[16]Hearing_Range = 30
Objectives[3]mission_Actors[16]CombatMovement = Offensive
Objectives[3]mission_Actors[16]weapon = Pistol50
Objectives[3]mission_Actors[16]Variation = Default
Objectives[3]mission_Actors[16]Task = 0
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Actors[17]Survive_Number = 0
Objectives[3]mission_Actors[17]Failed_Text = 
Objectives[3]mission_Actors[17]Remove_After = 0
Objectives[3]mission_Actors[17]positionX = 403.8516
Objectives[3]mission_Actors[17]positionY = -1650.387
Objectives[3]mission_Actors[17]positionZ = 29.29391
Objectives[3]mission_Actors[17]Heading = 235
Objectives[3]mission_Actors[17]String_Name = s_m_m_snowcop_01
Objectives[3]mission_Actors[17]Relationship_Group = Enemy1
Objectives[3]mission_Actors[17]AddBlip = True
Objectives[3]mission_Actors[17]ShowCone = False
Objectives[3]mission_Actors[17]Invincible = False
Objectives[3]mission_Actors[17]SetHealth = 900
Objectives[3]mission_Actors[17]DieFromHeadShot = True
Objectives[3]mission_Actors[17]CanExitVehicle = True
Objectives[3]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[17]AlwaysFight = True
Objectives[3]mission_Actors[17]Seeing_Range = 30
Objectives[3]mission_Actors[17]Hearing_Range = 30
Objectives[3]mission_Actors[17]CombatMovement = Offensive
Objectives[3]mission_Actors[17]weapon = AssaultRifle
Objectives[3]mission_Actors[17]Variation = Default
Objectives[3]mission_Actors[17]Task = 0
Objectives[3]mission_Actors[17]Task_Guard_Range = 5
Objectives[3]mission_Actors[17]Task_Stay_In_Range = True
Objectives[3]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[17]Task_Scenario = NONE
Objectives[3]mission_Actors[18]Survive_Number = 0
Objectives[3]mission_Actors[18]Failed_Text = 
Objectives[3]mission_Actors[18]Remove_After = 0
Objectives[3]mission_Actors[18]positionX = 413.3991
Objectives[3]mission_Actors[18]positionY = -1635.371
Objectives[3]mission_Actors[18]positionZ = 29.29194
Objectives[3]mission_Actors[18]Heading = 235
Objectives[3]mission_Actors[18]String_Name = s_m_m_snowcop_01
Objectives[3]mission_Actors[18]Relationship_Group = Enemy1
Objectives[3]mission_Actors[18]AddBlip = True
Objectives[3]mission_Actors[18]ShowCone = False
Objectives[3]mission_Actors[18]Invincible = False
Objectives[3]mission_Actors[18]SetHealth = 900
Objectives[3]mission_Actors[18]DieFromHeadShot = True
Objectives[3]mission_Actors[18]CanExitVehicle = True
Objectives[3]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[18]AlwaysFight = True
Objectives[3]mission_Actors[18]Seeing_Range = 30
Objectives[3]mission_Actors[18]Hearing_Range = 30
Objectives[3]mission_Actors[18]CombatMovement = Offensive
Objectives[3]mission_Actors[18]weapon = AssaultRifle
Objectives[3]mission_Actors[18]Variation = Default
Objectives[3]mission_Actors[18]Task = 0
Objectives[3]mission_Actors[18]Task_Guard_Range = 5
Objectives[3]mission_Actors[18]Task_Stay_In_Range = True
Objectives[3]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[18]Task_Scenario = NONE
Objectives[3]mission_Actors[19]Survive_Number = 0
Objectives[3]mission_Actors[19]Failed_Text = 
Objectives[3]mission_Actors[19]Remove_After = 0
Objectives[3]mission_Actors[19]positionX = 420.7525
Objectives[3]mission_Actors[19]positionY = -1614.134
Objectives[3]mission_Actors[19]positionZ = 29.18125
Objectives[3]mission_Actors[19]Heading = 44.99992
Objectives[3]mission_Actors[19]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[19]Relationship_Group = Companion
Objectives[3]mission_Actors[19]AddBlip = True
Objectives[3]mission_Actors[19]ShowCone = False
Objectives[3]mission_Actors[19]Invincible = False
Objectives[3]mission_Actors[19]SetHealth = 5000
Objectives[3]mission_Actors[19]DieFromHeadShot = True
Objectives[3]mission_Actors[19]CanExitVehicle = True
Objectives[3]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[19]AlwaysFight = True
Objectives[3]mission_Actors[19]Seeing_Range = 30
Objectives[3]mission_Actors[19]Hearing_Range = 30
Objectives[3]mission_Actors[19]CombatMovement = Offensive
Objectives[3]mission_Actors[19]weapon = AssaultRifle
Objectives[3]mission_Actors[19]Variation = Default
Objectives[3]mission_Actors[19]Task = 0
Objectives[3]mission_Actors[19]Task_Guard_Range = 5
Objectives[3]mission_Actors[19]Task_Stay_In_Range = True
Objectives[3]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[19]Task_Scenario = NONE
Objectives[3]mission_Actors[20]Survive_Number = 0
Objectives[3]mission_Actors[20]Failed_Text = 
Objectives[3]mission_Actors[20]Remove_After = 0
Objectives[3]mission_Actors[20]positionX = 424.4125
Objectives[3]mission_Actors[20]positionY = -1616.438
Objectives[3]mission_Actors[20]positionZ = 29.2087
Objectives[3]mission_Actors[20]Heading = 44.99992
Objectives[3]mission_Actors[20]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[20]Relationship_Group = Companion
Objectives[3]mission_Actors[20]AddBlip = True
Objectives[3]mission_Actors[20]ShowCone = False
Objectives[3]mission_Actors[20]Invincible = False
Objectives[3]mission_Actors[20]SetHealth = 5000
Objectives[3]mission_Actors[20]DieFromHeadShot = True
Objectives[3]mission_Actors[20]CanExitVehicle = True
Objectives[3]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[20]AlwaysFight = True
Objectives[3]mission_Actors[20]Seeing_Range = 30
Objectives[3]mission_Actors[20]Hearing_Range = 30
Objectives[3]mission_Actors[20]CombatMovement = Offensive
Objectives[3]mission_Actors[20]weapon = AssaultRifle
Objectives[3]mission_Actors[20]Variation = Default
Objectives[3]mission_Actors[20]Task = 0
Objectives[3]mission_Actors[20]Task_Guard_Range = 5
Objectives[3]mission_Actors[20]Task_Stay_In_Range = True
Objectives[3]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[20]Task_Scenario = NONE
Objectives[3]mission_Actors[21]Survive_Number = 0
Objectives[3]mission_Actors[21]Failed_Text = 
Objectives[3]mission_Actors[21]Remove_After = 0
Objectives[3]mission_Actors[21]positionX = 417.6859
Objectives[3]mission_Actors[21]positionY = -1611.338
Objectives[3]mission_Actors[21]positionZ = 29.18699
Objectives[3]mission_Actors[21]Heading = 44.99992
Objectives[3]mission_Actors[21]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[21]Relationship_Group = Companion
Objectives[3]mission_Actors[21]AddBlip = True
Objectives[3]mission_Actors[21]ShowCone = False
Objectives[3]mission_Actors[21]Invincible = False
Objectives[3]mission_Actors[21]SetHealth = 5000
Objectives[3]mission_Actors[21]DieFromHeadShot = True
Objectives[3]mission_Actors[21]CanExitVehicle = True
Objectives[3]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[21]AlwaysFight = True
Objectives[3]mission_Actors[21]Seeing_Range = 30
Objectives[3]mission_Actors[21]Hearing_Range = 30
Objectives[3]mission_Actors[21]CombatMovement = Offensive
Objectives[3]mission_Actors[21]weapon = AssaultRifle
Objectives[3]mission_Actors[21]Variation = Default
Objectives[3]mission_Actors[21]Task = 0
Objectives[3]mission_Actors[21]Task_Guard_Range = 5
Objectives[3]mission_Actors[21]Task_Stay_In_Range = True
Objectives[3]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[21]Task_Scenario = NONE
Objectives[3]mission_Actors[22]Survive_Number = 0
Objectives[3]mission_Actors[22]Failed_Text = 
Objectives[3]mission_Actors[22]Remove_After = 0
Objectives[3]mission_Actors[22]positionX = 414.7979
Objectives[3]mission_Actors[22]positionY = -1611.246
Objectives[3]mission_Actors[22]positionZ = 29.13939
Objectives[3]mission_Actors[22]Heading = 44.99992
Objectives[3]mission_Actors[22]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[22]Relationship_Group = Companion
Objectives[3]mission_Actors[22]AddBlip = True
Objectives[3]mission_Actors[22]ShowCone = False
Objectives[3]mission_Actors[22]Invincible = False
Objectives[3]mission_Actors[22]SetHealth = 5000
Objectives[3]mission_Actors[22]DieFromHeadShot = True
Objectives[3]mission_Actors[22]CanExitVehicle = True
Objectives[3]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[22]AlwaysFight = True
Objectives[3]mission_Actors[22]Seeing_Range = 30
Objectives[3]mission_Actors[22]Hearing_Range = 30
Objectives[3]mission_Actors[22]CombatMovement = Offensive
Objectives[3]mission_Actors[22]weapon = AssaultRifle
Objectives[3]mission_Actors[22]Variation = Default
Objectives[3]mission_Actors[22]Task = 0
Objectives[3]mission_Actors[22]Task_Guard_Range = 5
Objectives[3]mission_Actors[22]Task_Stay_In_Range = True
Objectives[3]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[22]Task_Scenario = NONE
Objectives[3]mission_Actors[23]Survive_Number = 0
Objectives[3]mission_Actors[23]Failed_Text = 
Objectives[3]mission_Actors[23]Remove_After = 0
Objectives[3]mission_Actors[23]positionX = 413.4285
Objectives[3]mission_Actors[23]positionY = -1609.193
Objectives[3]mission_Actors[23]positionZ = 29.14477
Objectives[3]mission_Actors[23]Heading = 44.99992
Objectives[3]mission_Actors[23]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[23]Relationship_Group = Companion
Objectives[3]mission_Actors[23]AddBlip = True
Objectives[3]mission_Actors[23]ShowCone = False
Objectives[3]mission_Actors[23]Invincible = False
Objectives[3]mission_Actors[23]SetHealth = 5000
Objectives[3]mission_Actors[23]DieFromHeadShot = True
Objectives[3]mission_Actors[23]CanExitVehicle = True
Objectives[3]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[23]AlwaysFight = True
Objectives[3]mission_Actors[23]Seeing_Range = 30
Objectives[3]mission_Actors[23]Hearing_Range = 30
Objectives[3]mission_Actors[23]CombatMovement = Offensive
Objectives[3]mission_Actors[23]weapon = AssaultRifle
Objectives[3]mission_Actors[23]Variation = Default
Objectives[3]mission_Actors[23]Task = 0
Objectives[3]mission_Actors[23]Task_Guard_Range = 5
Objectives[3]mission_Actors[23]Task_Stay_In_Range = True
Objectives[3]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[23]Task_Scenario = NONE
Objectives[3]mission_Actors[24]Survive_Number = 0
Objectives[3]mission_Actors[24]Failed_Text = 
Objectives[3]mission_Actors[24]Remove_After = 0
Objectives[3]mission_Actors[24]positionX = 411.867
Objectives[3]mission_Actors[24]positionY = -1608.687
Objectives[3]mission_Actors[24]positionZ = 29.13863
Objectives[3]mission_Actors[24]Heading = 44.99992
Objectives[3]mission_Actors[24]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[24]Relationship_Group = Companion
Objectives[3]mission_Actors[24]AddBlip = True
Objectives[3]mission_Actors[24]ShowCone = False
Objectives[3]mission_Actors[24]Invincible = False
Objectives[3]mission_Actors[24]SetHealth = 5000
Objectives[3]mission_Actors[24]DieFromHeadShot = True
Objectives[3]mission_Actors[24]CanExitVehicle = True
Objectives[3]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[24]AlwaysFight = True
Objectives[3]mission_Actors[24]Seeing_Range = 30
Objectives[3]mission_Actors[24]Hearing_Range = 30
Objectives[3]mission_Actors[24]CombatMovement = Offensive
Objectives[3]mission_Actors[24]weapon = AssaultRifle
Objectives[3]mission_Actors[24]Variation = Default
Objectives[3]mission_Actors[24]Task = 0
Objectives[3]mission_Actors[24]Task_Guard_Range = 5
Objectives[3]mission_Actors[24]Task_Stay_In_Range = True
Objectives[3]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[24]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 5
Objectives[3]mission_Props[0]Model = prop_conc_blocks01a
Objectives[3]mission_Props[0]PlaceOnGround = False
Objectives[3]mission_Props[0]FreesePosition = True
Objectives[3]mission_Props[0]positionX = 412.9408
Objectives[3]mission_Props[0]positionY = -1646.487
Objectives[3]mission_Props[0]positionZ = 28.29689
Objectives[3]mission_Props[0]rotationX = 0
Objectives[3]mission_Props[0]rotationY = 0
Objectives[3]mission_Props[0]rotationZ = 42.5
Objectives[3]mission_Props[1]Model = prop_barrier_wat_03b
Objectives[3]mission_Props[1]PlaceOnGround = False
Objectives[3]mission_Props[1]FreesePosition = True
Objectives[3]mission_Props[1]positionX = 412.5399
Objectives[3]mission_Props[1]positionY = -1649.333
Objectives[3]mission_Props[1]positionZ = 28.29618
Objectives[3]mission_Props[1]rotationX = 0
Objectives[3]mission_Props[1]rotationY = 0
Objectives[3]mission_Props[1]rotationZ = 42.5
Objectives[3]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[3]mission_Props[2]PlaceOnGround = False
Objectives[3]mission_Props[2]FreesePosition = True
Objectives[3]mission_Props[2]positionX = 414.3009
Objectives[3]mission_Props[2]positionY = -1651.28
Objectives[3]mission_Props[2]positionZ = 28.29423
Objectives[3]mission_Props[2]rotationX = 0
Objectives[3]mission_Props[2]rotationY = 0
Objectives[3]mission_Props[2]rotationZ = 42.5
Objectives[3]mission_Props[3]Model = prop_barrier_work05
Objectives[3]mission_Props[3]PlaceOnGround = False
Objectives[3]mission_Props[3]FreesePosition = True
Objectives[3]mission_Props[3]positionX = 425.4499
Objectives[3]mission_Props[3]positionY = -1657.173
Objectives[3]mission_Props[3]positionZ = 28.20009
Objectives[3]mission_Props[3]rotationX = 0
Objectives[3]mission_Props[3]rotationY = 0
Objectives[3]mission_Props[3]rotationZ = 42.5
Objectives[3]mission_Props[4]Model = prop_barrier_work05
Objectives[3]mission_Props[4]PlaceOnGround = False
Objectives[3]mission_Props[4]FreesePosition = True
Objectives[3]mission_Props[4]positionX = 419.7491
Objectives[3]mission_Props[4]positionY = -1663.795
Objectives[3]mission_Props[4]positionZ = 28.19789
Objectives[3]mission_Props[4]rotationX = 0
Objectives[3]mission_Props[4]rotationY = 0
Objectives[3]mission_Props[4]rotationZ = 42.5
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Safe_Cracking_Objective
Objectives[4]Text = open the ~r~safe
Objectives[4]positionX = 398.7171
Objectives[4]positionY = -1637.552
Objectives[4]positionZ = 28.29194
Objectives[4]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[4]SafeCracking_Prop_PositionX = 0
Objectives[4]SafeCracking_Prop_PositionY = 0
Objectives[4]SafeCracking_Prop_PositionZ = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = leave the area
Objectives[5]Type = Leave_Area
Objectives[5]positionX = 410.9581
Objectives[5]positionY = -1643.289
Objectives[5]positionZ = 28.29194
Objectives[5]Leave_Area_Distance = 200
Objectives[5]Leave_Area_Use_Objective_Position = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = go to the police ~b~hideout
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 402.3658
Objectives[6]positionY = -1016.306
Objectives[6]positionZ = 28.35199
Objectives[6]Heading = -130
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 100
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = kill the ~r~police
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 427.7967
Objectives[7]positionY = -978.4435
Objectives[7]positionZ = 29.71008
Objectives[7]KillAll1 = False
Objectives[7]KillAll2 = True
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 48
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 444.1803
Objectives[7]mission_Actors[0]positionY = -983.9365
Objectives[7]mission_Actors[0]positionZ = 30.68959
Objectives[7]mission_Actors[0]Heading = 79.99999
Objectives[7]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy2
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 900
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = MG
Objectives[7]mission_Actors[0]Variation = Default
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 446.0543
Objectives[7]mission_Actors[1]positionY = -986.9492
Objectives[7]mission_Actors[1]positionZ = 30.68959
Objectives[7]mission_Actors[1]Heading = 79.99999
Objectives[7]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy2
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 900
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = MG
Objectives[7]mission_Actors[1]Variation = Default
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 441.5132
Objectives[7]mission_Actors[2]positionY = -976.1334
Objectives[7]mission_Actors[2]positionZ = 30.68959
Objectives[7]mission_Actors[2]Heading = 79.99999
Objectives[7]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy2
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 900
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = MG
Objectives[7]mission_Actors[2]Variation = Default
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 449.1008
Objectives[7]mission_Actors[3]positionY = -982.5728
Objectives[7]mission_Actors[3]positionZ = 30.68959
Objectives[7]mission_Actors[3]Heading = 79.99999
Objectives[7]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy2
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 900
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = MG
Objectives[7]mission_Actors[3]Variation = Default
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 448.5331
Objectives[7]mission_Actors[4]positionY = -986.0844
Objectives[7]mission_Actors[4]positionZ = 30.68959
Objectives[7]mission_Actors[4]Heading = 79.99999
Objectives[7]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy2
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 900
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = MG
Objectives[7]mission_Actors[4]Variation = Default
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 447.9434
Objectives[7]mission_Actors[5]positionY = -984.3757
Objectives[7]mission_Actors[5]positionZ = 30.68959
Objectives[7]mission_Actors[5]Heading = 79.99999
Objectives[7]mission_Actors[5]String_Name = u_m_y_imporage
Objectives[7]mission_Actors[5]Relationship_Group = Enemy2
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 900
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = MG
Objectives[7]mission_Actors[5]Variation = Default
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 432.3482
Objectives[7]mission_Actors[6]positionY = -978.9475
Objectives[7]mission_Actors[6]positionZ = 30.71073
Objectives[7]mission_Actors[6]Heading = 79.99999
Objectives[7]mission_Actors[6]String_Name = u_m_y_imporage
Objectives[7]mission_Actors[6]Relationship_Group = Enemy2
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 900
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = MG
Objectives[7]mission_Actors[6]Variation = Default
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = 431.8224
Objectives[7]mission_Actors[7]positionY = -984.5527
Objectives[7]mission_Actors[7]positionZ = 30.71079
Objectives[7]mission_Actors[7]Heading = 79.99999
Objectives[7]mission_Actors[7]String_Name = u_m_y_pogo_01
Objectives[7]mission_Actors[7]Relationship_Group = Enemy2
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 900
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Offensive
Objectives[7]mission_Actors[7]weapon = MG
Objectives[7]mission_Actors[7]Variation = Default
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = 445.8775
Objectives[7]mission_Actors[8]positionY = -983.5545
Objectives[7]mission_Actors[8]positionZ = 30.68959
Objectives[7]mission_Actors[8]Heading = 79.99999
Objectives[7]mission_Actors[8]String_Name = s_m_y_marine_03
Objectives[7]mission_Actors[8]Relationship_Group = Enemy2
Objectives[7]mission_Actors[8]AddBlip = True
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincible = False
Objectives[7]mission_Actors[8]SetHealth = 900
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = True
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 30
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Offensive
Objectives[7]mission_Actors[8]weapon = MG
Objectives[7]mission_Actors[8]Variation = Default
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = 444.7209
Objectives[7]mission_Actors[9]positionY = -985.3931
Objectives[7]mission_Actors[9]positionZ = 30.68959
Objectives[7]mission_Actors[9]Heading = 79.99999
Objectives[7]mission_Actors[9]String_Name = s_m_m_chemsec_01
Objectives[7]mission_Actors[9]Relationship_Group = Enemy2
Objectives[7]mission_Actors[9]AddBlip = True
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = False
Objectives[7]mission_Actors[9]SetHealth = 900
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = True
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Offensive
Objectives[7]mission_Actors[9]weapon = Minigun
Objectives[7]mission_Actors[9]Variation = Default
Objectives[7]mission_Actors[9]Task = 0
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Actors[10]Survive_Number = 0
Objectives[7]mission_Actors[10]Failed_Text = 
Objectives[7]mission_Actors[10]Remove_After = 0
Objectives[7]mission_Actors[10]positionX = 447.0217
Objectives[7]mission_Actors[10]positionY = -983.0511
Objectives[7]mission_Actors[10]positionZ = 30.68959
Objectives[7]mission_Actors[10]Heading = 79.99999
Objectives[7]mission_Actors[10]String_Name = s_m_m_chemsec_01
Objectives[7]mission_Actors[10]Relationship_Group = Enemy2
Objectives[7]mission_Actors[10]AddBlip = True
Objectives[7]mission_Actors[10]ShowCone = False
Objectives[7]mission_Actors[10]Invincible = False
Objectives[7]mission_Actors[10]SetHealth = 900
Objectives[7]mission_Actors[10]DieFromHeadShot = True
Objectives[7]mission_Actors[10]CanExitVehicle = True
Objectives[7]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[10]AlwaysFight = True
Objectives[7]mission_Actors[10]Seeing_Range = 30
Objectives[7]mission_Actors[10]Hearing_Range = 30
Objectives[7]mission_Actors[10]CombatMovement = Offensive
Objectives[7]mission_Actors[10]weapon = Minigun
Objectives[7]mission_Actors[10]Variation = Default
Objectives[7]mission_Actors[10]Task = 0
Objectives[7]mission_Actors[10]Task_Guard_Range = 5
Objectives[7]mission_Actors[10]Task_Stay_In_Range = True
Objectives[7]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[10]Task_Scenario = NONE
Objectives[7]mission_Actors[11]Survive_Number = 0
Objectives[7]mission_Actors[11]Failed_Text = 
Objectives[7]mission_Actors[11]Remove_After = 0
Objectives[7]mission_Actors[11]positionX = 444.7909
Objectives[7]mission_Actors[11]positionY = -983.0413
Objectives[7]mission_Actors[11]positionZ = 30.68959
Objectives[7]mission_Actors[11]Heading = 79.99999
Objectives[7]mission_Actors[11]String_Name = s_m_m_security_01
Objectives[7]mission_Actors[11]Relationship_Group = Enemy2
Objectives[7]mission_Actors[11]AddBlip = True
Objectives[7]mission_Actors[11]ShowCone = False
Objectives[7]mission_Actors[11]Invincible = False
Objectives[7]mission_Actors[11]SetHealth = 900
Objectives[7]mission_Actors[11]DieFromHeadShot = True
Objectives[7]mission_Actors[11]CanExitVehicle = True
Objectives[7]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[11]AlwaysFight = True
Objectives[7]mission_Actors[11]Seeing_Range = 30
Objectives[7]mission_Actors[11]Hearing_Range = 30
Objectives[7]mission_Actors[11]CombatMovement = Offensive
Objectives[7]mission_Actors[11]weapon = MG
Objectives[7]mission_Actors[11]Variation = Default
Objectives[7]mission_Actors[11]Task = 0
Objectives[7]mission_Actors[11]Task_Guard_Range = 5
Objectives[7]mission_Actors[11]Task_Stay_In_Range = True
Objectives[7]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[11]Task_Scenario = NONE
Objectives[7]mission_Actors[12]Survive_Number = 0
Objectives[7]mission_Actors[12]Failed_Text = 
Objectives[7]mission_Actors[12]Remove_After = 0
Objectives[7]mission_Actors[12]positionX = 445.4736
Objectives[7]mission_Actors[12]positionY = -987.9349
Objectives[7]mission_Actors[12]positionZ = 30.68959
Objectives[7]mission_Actors[12]Heading = 79.99999
Objectives[7]mission_Actors[12]String_Name = s_m_m_security_01
Objectives[7]mission_Actors[12]Relationship_Group = Enemy2
Objectives[7]mission_Actors[12]AddBlip = True
Objectives[7]mission_Actors[12]ShowCone = False
Objectives[7]mission_Actors[12]Invincible = False
Objectives[7]mission_Actors[12]SetHealth = 900
Objectives[7]mission_Actors[12]DieFromHeadShot = True
Objectives[7]mission_Actors[12]CanExitVehicle = True
Objectives[7]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[12]AlwaysFight = True
Objectives[7]mission_Actors[12]Seeing_Range = 30
Objectives[7]mission_Actors[12]Hearing_Range = 30
Objectives[7]mission_Actors[12]CombatMovement = Offensive
Objectives[7]mission_Actors[12]weapon = MG
Objectives[7]mission_Actors[12]Variation = Default
Objectives[7]mission_Actors[12]Task = 0
Objectives[7]mission_Actors[12]Task_Guard_Range = 5
Objectives[7]mission_Actors[12]Task_Stay_In_Range = True
Objectives[7]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[12]Task_Scenario = NONE
Objectives[7]mission_Actors[13]Survive_Number = 0
Objectives[7]mission_Actors[13]Failed_Text = 
Objectives[7]mission_Actors[13]Remove_After = 0
Objectives[7]mission_Actors[13]positionX = 447.041
Objectives[7]mission_Actors[13]positionY = -985.9298
Objectives[7]mission_Actors[13]positionZ = 30.68959
Objectives[7]mission_Actors[13]Heading = 79.99999
Objectives[7]mission_Actors[13]String_Name = s_f_y_cop_01
Objectives[7]mission_Actors[13]Relationship_Group = Enemy2
Objectives[7]mission_Actors[13]AddBlip = True
Objectives[7]mission_Actors[13]ShowCone = False
Objectives[7]mission_Actors[13]Invincible = False
Objectives[7]mission_Actors[13]SetHealth = 900
Objectives[7]mission_Actors[13]DieFromHeadShot = True
Objectives[7]mission_Actors[13]CanExitVehicle = True
Objectives[7]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[13]AlwaysFight = True
Objectives[7]mission_Actors[13]Seeing_Range = 30
Objectives[7]mission_Actors[13]Hearing_Range = 30
Objectives[7]mission_Actors[13]CombatMovement = Offensive
Objectives[7]mission_Actors[13]weapon = MG
Objectives[7]mission_Actors[13]Variation = Default
Objectives[7]mission_Actors[13]Task = 0
Objectives[7]mission_Actors[13]Task_Guard_Range = 5
Objectives[7]mission_Actors[13]Task_Stay_In_Range = True
Objectives[7]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[13]Task_Scenario = NONE
Objectives[7]mission_Actors[14]Survive_Number = 0
Objectives[7]mission_Actors[14]Failed_Text = 
Objectives[7]mission_Actors[14]Remove_After = 0
Objectives[7]mission_Actors[14]positionX = 444.1327
Objectives[7]mission_Actors[14]positionY = -987.1484
Objectives[7]mission_Actors[14]positionZ = 30.68959
Objectives[7]mission_Actors[14]Heading = 79.99999
Objectives[7]mission_Actors[14]String_Name = s_f_y_cop_01
Objectives[7]mission_Actors[14]Relationship_Group = Enemy2
Objectives[7]mission_Actors[14]AddBlip = True
Objectives[7]mission_Actors[14]ShowCone = False
Objectives[7]mission_Actors[14]Invincible = False
Objectives[7]mission_Actors[14]SetHealth = 900
Objectives[7]mission_Actors[14]DieFromHeadShot = True
Objectives[7]mission_Actors[14]CanExitVehicle = True
Objectives[7]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[14]AlwaysFight = True
Objectives[7]mission_Actors[14]Seeing_Range = 30
Objectives[7]mission_Actors[14]Hearing_Range = 30
Objectives[7]mission_Actors[14]CombatMovement = Offensive
Objectives[7]mission_Actors[14]weapon = MG
Objectives[7]mission_Actors[14]Variation = Default
Objectives[7]mission_Actors[14]Task = 0
Objectives[7]mission_Actors[14]Task_Guard_Range = 5
Objectives[7]mission_Actors[14]Task_Stay_In_Range = True
Objectives[7]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[14]Task_Scenario = NONE
Objectives[7]mission_Actors[15]Survive_Number = 0
Objectives[7]mission_Actors[15]Failed_Text = 
Objectives[7]mission_Actors[15]Remove_After = 0
Objectives[7]mission_Actors[15]positionX = 446.6491
Objectives[7]mission_Actors[15]positionY = -995.2513
Objectives[7]mission_Actors[15]positionZ = 30.68959
Objectives[7]mission_Actors[15]Heading = 79.99999
Objectives[7]mission_Actors[15]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[15]Relationship_Group = Enemy2
Objectives[7]mission_Actors[15]AddBlip = True
Objectives[7]mission_Actors[15]ShowCone = False
Objectives[7]mission_Actors[15]Invincible = False
Objectives[7]mission_Actors[15]SetHealth = 900
Objectives[7]mission_Actors[15]DieFromHeadShot = True
Objectives[7]mission_Actors[15]CanExitVehicle = True
Objectives[7]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[15]AlwaysFight = True
Objectives[7]mission_Actors[15]Seeing_Range = 30
Objectives[7]mission_Actors[15]Hearing_Range = 30
Objectives[7]mission_Actors[15]CombatMovement = Offensive
Objectives[7]mission_Actors[15]weapon = MG
Objectives[7]mission_Actors[15]Variation = Default
Objectives[7]mission_Actors[15]Task = 0
Objectives[7]mission_Actors[15]Task_Guard_Range = 5
Objectives[7]mission_Actors[15]Task_Stay_In_Range = True
Objectives[7]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[15]Task_Scenario = NONE
Objectives[7]mission_Actors[16]Survive_Number = 0
Objectives[7]mission_Actors[16]Failed_Text = 
Objectives[7]mission_Actors[16]Remove_After = 0
Objectives[7]mission_Actors[16]positionX = 441.1336
Objectives[7]mission_Actors[16]positionY = -994.1265
Objectives[7]mission_Actors[16]positionZ = 30.68959
Objectives[7]mission_Actors[16]Heading = 79.99999
Objectives[7]mission_Actors[16]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[16]Relationship_Group = Enemy2
Objectives[7]mission_Actors[16]AddBlip = True
Objectives[7]mission_Actors[16]ShowCone = False
Objectives[7]mission_Actors[16]Invincible = False
Objectives[7]mission_Actors[16]SetHealth = 900
Objectives[7]mission_Actors[16]DieFromHeadShot = True
Objectives[7]mission_Actors[16]CanExitVehicle = True
Objectives[7]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[16]AlwaysFight = True
Objectives[7]mission_Actors[16]Seeing_Range = 30
Objectives[7]mission_Actors[16]Hearing_Range = 30
Objectives[7]mission_Actors[16]CombatMovement = Offensive
Objectives[7]mission_Actors[16]weapon = MG
Objectives[7]mission_Actors[16]Variation = Default
Objectives[7]mission_Actors[16]Task = 0
Objectives[7]mission_Actors[16]Task_Guard_Range = 5
Objectives[7]mission_Actors[16]Task_Stay_In_Range = True
Objectives[7]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[16]Task_Scenario = NONE
Objectives[7]mission_Actors[17]Survive_Number = 0
Objectives[7]mission_Actors[17]Failed_Text = 
Objectives[7]mission_Actors[17]Remove_After = 0
Objectives[7]mission_Actors[17]positionX = 441.4931
Objectives[7]mission_Actors[17]positionY = -993.2004
Objectives[7]mission_Actors[17]positionZ = 30.68959
Objectives[7]mission_Actors[17]Heading = 79.99999
Objectives[7]mission_Actors[17]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[17]Relationship_Group = Enemy2
Objectives[7]mission_Actors[17]AddBlip = True
Objectives[7]mission_Actors[17]ShowCone = False
Objectives[7]mission_Actors[17]Invincible = False
Objectives[7]mission_Actors[17]SetHealth = 900
Objectives[7]mission_Actors[17]DieFromHeadShot = True
Objectives[7]mission_Actors[17]CanExitVehicle = True
Objectives[7]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[17]AlwaysFight = True
Objectives[7]mission_Actors[17]Seeing_Range = 30
Objectives[7]mission_Actors[17]Hearing_Range = 30
Objectives[7]mission_Actors[17]CombatMovement = Offensive
Objectives[7]mission_Actors[17]weapon = MG
Objectives[7]mission_Actors[17]Variation = Default
Objectives[7]mission_Actors[17]Task = 0
Objectives[7]mission_Actors[17]Task_Guard_Range = 5
Objectives[7]mission_Actors[17]Task_Stay_In_Range = True
Objectives[7]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[17]Task_Scenario = NONE
Objectives[7]mission_Actors[18]Survive_Number = 0
Objectives[7]mission_Actors[18]Failed_Text = 
Objectives[7]mission_Actors[18]Remove_After = 0
Objectives[7]mission_Actors[18]positionX = 440.541
Objectives[7]mission_Actors[18]positionY = -994.9774
Objectives[7]mission_Actors[18]positionZ = 30.68959
Objectives[7]mission_Actors[18]Heading = 79.99999
Objectives[7]mission_Actors[18]String_Name = s_m_y_marine_03
Objectives[7]mission_Actors[18]Relationship_Group = Enemy2
Objectives[7]mission_Actors[18]AddBlip = True
Objectives[7]mission_Actors[18]ShowCone = False
Objectives[7]mission_Actors[18]Invincible = False
Objectives[7]mission_Actors[18]SetHealth = 900
Objectives[7]mission_Actors[18]DieFromHeadShot = True
Objectives[7]mission_Actors[18]CanExitVehicle = True
Objectives[7]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[18]AlwaysFight = True
Objectives[7]mission_Actors[18]Seeing_Range = 30
Objectives[7]mission_Actors[18]Hearing_Range = 30
Objectives[7]mission_Actors[18]CombatMovement = Offensive
Objectives[7]mission_Actors[18]weapon = MG
Objectives[7]mission_Actors[18]Variation = Default
Objectives[7]mission_Actors[18]Task = 0
Objectives[7]mission_Actors[18]Task_Guard_Range = 5
Objectives[7]mission_Actors[18]Task_Stay_In_Range = True
Objectives[7]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[18]Task_Scenario = NONE
Objectives[7]mission_Actors[19]Survive_Number = 0
Objectives[7]mission_Actors[19]Failed_Text = 
Objectives[7]mission_Actors[19]Remove_After = 0
Objectives[7]mission_Actors[19]positionX = 462.1111
Objectives[7]mission_Actors[19]positionY = -985.5059
Objectives[7]mission_Actors[19]positionZ = 25.56532
Objectives[7]mission_Actors[19]Heading = 79.99999
Objectives[7]mission_Actors[19]String_Name = s_m_y_marine_03
Objectives[7]mission_Actors[19]Relationship_Group = Enemy2
Objectives[7]mission_Actors[19]AddBlip = True
Objectives[7]mission_Actors[19]ShowCone = False
Objectives[7]mission_Actors[19]Invincible = False
Objectives[7]mission_Actors[19]SetHealth = 900
Objectives[7]mission_Actors[19]DieFromHeadShot = True
Objectives[7]mission_Actors[19]CanExitVehicle = True
Objectives[7]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[19]AlwaysFight = True
Objectives[7]mission_Actors[19]Seeing_Range = 30
Objectives[7]mission_Actors[19]Hearing_Range = 30
Objectives[7]mission_Actors[19]CombatMovement = Offensive
Objectives[7]mission_Actors[19]weapon = MG
Objectives[7]mission_Actors[19]Variation = Default
Objectives[7]mission_Actors[19]Task = 0
Objectives[7]mission_Actors[19]Task_Guard_Range = 5
Objectives[7]mission_Actors[19]Task_Stay_In_Range = True
Objectives[7]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[19]Task_Scenario = NONE
Objectives[7]mission_Actors[20]Survive_Number = 0
Objectives[7]mission_Actors[20]Failed_Text = 
Objectives[7]mission_Actors[20]Remove_After = 0
Objectives[7]mission_Actors[20]positionX = 460.0627
Objectives[7]mission_Actors[20]positionY = -994.2122
Objectives[7]mission_Actors[20]positionZ = 24.91486
Objectives[7]mission_Actors[20]Heading = 265
Objectives[7]mission_Actors[20]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[20]Relationship_Group = Enemy2
Objectives[7]mission_Actors[20]AddBlip = True
Objectives[7]mission_Actors[20]ShowCone = False
Objectives[7]mission_Actors[20]Invincible = False
Objectives[7]mission_Actors[20]SetHealth = 900
Objectives[7]mission_Actors[20]DieFromHeadShot = True
Objectives[7]mission_Actors[20]CanExitVehicle = True
Objectives[7]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[20]AlwaysFight = True
Objectives[7]mission_Actors[20]Seeing_Range = 30
Objectives[7]mission_Actors[20]Hearing_Range = 30
Objectives[7]mission_Actors[20]CombatMovement = Offensive
Objectives[7]mission_Actors[20]weapon = MG
Objectives[7]mission_Actors[20]Variation = Default
Objectives[7]mission_Actors[20]Task = 0
Objectives[7]mission_Actors[20]Task_Guard_Range = 5
Objectives[7]mission_Actors[20]Task_Stay_In_Range = True
Objectives[7]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[20]Task_Scenario = NONE
Objectives[7]mission_Actors[21]Survive_Number = 0
Objectives[7]mission_Actors[21]Failed_Text = 
Objectives[7]mission_Actors[21]Remove_After = 0
Objectives[7]mission_Actors[21]positionX = 459.9786
Objectives[7]mission_Actors[21]positionY = -1001.185
Objectives[7]mission_Actors[21]positionZ = 24.91486
Objectives[7]mission_Actors[21]Heading = 265
Objectives[7]mission_Actors[21]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[21]Relationship_Group = Enemy2
Objectives[7]mission_Actors[21]AddBlip = True
Objectives[7]mission_Actors[21]ShowCone = False
Objectives[7]mission_Actors[21]Invincible = False
Objectives[7]mission_Actors[21]SetHealth = 900
Objectives[7]mission_Actors[21]DieFromHeadShot = True
Objectives[7]mission_Actors[21]CanExitVehicle = True
Objectives[7]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[21]AlwaysFight = True
Objectives[7]mission_Actors[21]Seeing_Range = 30
Objectives[7]mission_Actors[21]Hearing_Range = 30
Objectives[7]mission_Actors[21]CombatMovement = Offensive
Objectives[7]mission_Actors[21]weapon = MG
Objectives[7]mission_Actors[21]Variation = Default
Objectives[7]mission_Actors[21]Task = 0
Objectives[7]mission_Actors[21]Task_Guard_Range = 5
Objectives[7]mission_Actors[21]Task_Stay_In_Range = True
Objectives[7]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[21]Task_Scenario = NONE
Objectives[7]mission_Actors[22]Survive_Number = 0
Objectives[7]mission_Actors[22]Failed_Text = 
Objectives[7]mission_Actors[22]Remove_After = 0
Objectives[7]mission_Actors[22]positionX = 463.2839
Objectives[7]mission_Actors[22]positionY = -998.2014
Objectives[7]mission_Actors[22]positionZ = 24.91486
Objectives[7]mission_Actors[22]Heading = 265
Objectives[7]mission_Actors[22]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[22]Relationship_Group = Enemy2
Objectives[7]mission_Actors[22]AddBlip = True
Objectives[7]mission_Actors[22]ShowCone = False
Objectives[7]mission_Actors[22]Invincible = False
Objectives[7]mission_Actors[22]SetHealth = 900
Objectives[7]mission_Actors[22]DieFromHeadShot = True
Objectives[7]mission_Actors[22]CanExitVehicle = True
Objectives[7]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[22]AlwaysFight = True
Objectives[7]mission_Actors[22]Seeing_Range = 30
Objectives[7]mission_Actors[22]Hearing_Range = 30
Objectives[7]mission_Actors[22]CombatMovement = Offensive
Objectives[7]mission_Actors[22]weapon = MG
Objectives[7]mission_Actors[22]Variation = Default
Objectives[7]mission_Actors[22]Task = 0
Objectives[7]mission_Actors[22]Task_Guard_Range = 5
Objectives[7]mission_Actors[22]Task_Stay_In_Range = True
Objectives[7]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[22]Task_Scenario = NONE
Objectives[7]mission_Actors[23]Survive_Number = 0
Objectives[7]mission_Actors[23]Failed_Text = 
Objectives[7]mission_Actors[23]Remove_After = 0
Objectives[7]mission_Actors[23]positionX = 463.4778
Objectives[7]mission_Actors[23]positionY = -1001.837
Objectives[7]mission_Actors[23]positionZ = 24.91486
Objectives[7]mission_Actors[23]Heading = 265
Objectives[7]mission_Actors[23]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[23]Relationship_Group = Enemy2
Objectives[7]mission_Actors[23]AddBlip = True
Objectives[7]mission_Actors[23]ShowCone = False
Objectives[7]mission_Actors[23]Invincible = False
Objectives[7]mission_Actors[23]SetHealth = 900
Objectives[7]mission_Actors[23]DieFromHeadShot = True
Objectives[7]mission_Actors[23]CanExitVehicle = True
Objectives[7]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[23]AlwaysFight = True
Objectives[7]mission_Actors[23]Seeing_Range = 30
Objectives[7]mission_Actors[23]Hearing_Range = 30
Objectives[7]mission_Actors[23]CombatMovement = Offensive
Objectives[7]mission_Actors[23]weapon = MG
Objectives[7]mission_Actors[23]Variation = Default
Objectives[7]mission_Actors[23]Task = 0
Objectives[7]mission_Actors[23]Task_Guard_Range = 5
Objectives[7]mission_Actors[23]Task_Stay_In_Range = True
Objectives[7]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[23]Task_Scenario = NONE
Objectives[7]mission_Actors[24]Survive_Number = 0
Objectives[7]mission_Actors[24]Failed_Text = 
Objectives[7]mission_Actors[24]Remove_After = 0
Objectives[7]mission_Actors[24]positionX = 463.5798
Objectives[7]mission_Actors[24]positionY = -1009.851
Objectives[7]mission_Actors[24]positionZ = 25.56168
Objectives[7]mission_Actors[24]Heading = 265
Objectives[7]mission_Actors[24]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[24]Relationship_Group = Enemy2
Objectives[7]mission_Actors[24]AddBlip = True
Objectives[7]mission_Actors[24]ShowCone = False
Objectives[7]mission_Actors[24]Invincible = False
Objectives[7]mission_Actors[24]SetHealth = 900
Objectives[7]mission_Actors[24]DieFromHeadShot = True
Objectives[7]mission_Actors[24]CanExitVehicle = True
Objectives[7]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[24]AlwaysFight = True
Objectives[7]mission_Actors[24]Seeing_Range = 30
Objectives[7]mission_Actors[24]Hearing_Range = 30
Objectives[7]mission_Actors[24]CombatMovement = Offensive
Objectives[7]mission_Actors[24]weapon = MG
Objectives[7]mission_Actors[24]Variation = Default
Objectives[7]mission_Actors[24]Task = 0
Objectives[7]mission_Actors[24]Task_Guard_Range = 5
Objectives[7]mission_Actors[24]Task_Stay_In_Range = True
Objectives[7]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[24]Task_Scenario = NONE
Objectives[7]mission_Actors[25]Survive_Number = 0
Objectives[7]mission_Actors[25]Failed_Text = 
Objectives[7]mission_Actors[25]Remove_After = 0
Objectives[7]mission_Actors[25]positionX = 457.185
Objectives[7]mission_Actors[25]positionY = -990.1804
Objectives[7]mission_Actors[25]positionZ = 30.68959
Objectives[7]mission_Actors[25]Heading = 80.00002
Objectives[7]mission_Actors[25]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[25]Relationship_Group = Enemy2
Objectives[7]mission_Actors[25]AddBlip = True
Objectives[7]mission_Actors[25]ShowCone = False
Objectives[7]mission_Actors[25]Invincible = False
Objectives[7]mission_Actors[25]SetHealth = 900
Objectives[7]mission_Actors[25]DieFromHeadShot = True
Objectives[7]mission_Actors[25]CanExitVehicle = True
Objectives[7]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[25]AlwaysFight = True
Objectives[7]mission_Actors[25]Seeing_Range = 30
Objectives[7]mission_Actors[25]Hearing_Range = 30
Objectives[7]mission_Actors[25]CombatMovement = Offensive
Objectives[7]mission_Actors[25]weapon = MG
Objectives[7]mission_Actors[25]Variation = Default
Objectives[7]mission_Actors[25]Task = 0
Objectives[7]mission_Actors[25]Task_Guard_Range = 5
Objectives[7]mission_Actors[25]Task_Stay_In_Range = True
Objectives[7]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[25]Task_Scenario = NONE
Objectives[7]mission_Actors[26]Survive_Number = 0
Objectives[7]mission_Actors[26]Failed_Text = 
Objectives[7]mission_Actors[26]Remove_After = 0
Objectives[7]mission_Actors[26]positionX = 456.9432
Objectives[7]mission_Actors[26]positionY = -991.4219
Objectives[7]mission_Actors[26]positionZ = 30.68959
Objectives[7]mission_Actors[26]Heading = 80.00002
Objectives[7]mission_Actors[26]String_Name = s_m_m_chemsec_01
Objectives[7]mission_Actors[26]Relationship_Group = Enemy2
Objectives[7]mission_Actors[26]AddBlip = True
Objectives[7]mission_Actors[26]ShowCone = False
Objectives[7]mission_Actors[26]Invincible = False
Objectives[7]mission_Actors[26]SetHealth = 900
Objectives[7]mission_Actors[26]DieFromHeadShot = True
Objectives[7]mission_Actors[26]CanExitVehicle = True
Objectives[7]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[26]AlwaysFight = True
Objectives[7]mission_Actors[26]Seeing_Range = 30
Objectives[7]mission_Actors[26]Hearing_Range = 30
Objectives[7]mission_Actors[26]CombatMovement = Offensive
Objectives[7]mission_Actors[26]weapon = MG
Objectives[7]mission_Actors[26]Variation = Default
Objectives[7]mission_Actors[26]Task = 0
Objectives[7]mission_Actors[26]Task_Guard_Range = 5
Objectives[7]mission_Actors[26]Task_Stay_In_Range = True
Objectives[7]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[26]Task_Scenario = NONE
Objectives[7]mission_Actors[27]Survive_Number = 0
Objectives[7]mission_Actors[27]Failed_Text = 
Objectives[7]mission_Actors[27]Remove_After = 0
Objectives[7]mission_Actors[27]positionX = 466.7598
Objectives[7]mission_Actors[27]positionY = -985.1898
Objectives[7]mission_Actors[27]positionZ = 30.68959
Objectives[7]mission_Actors[27]Heading = 80.00002
Objectives[7]mission_Actors[27]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[27]Relationship_Group = Enemy2
Objectives[7]mission_Actors[27]AddBlip = True
Objectives[7]mission_Actors[27]ShowCone = False
Objectives[7]mission_Actors[27]Invincible = False
Objectives[7]mission_Actors[27]SetHealth = 900
Objectives[7]mission_Actors[27]DieFromHeadShot = True
Objectives[7]mission_Actors[27]CanExitVehicle = True
Objectives[7]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[27]AlwaysFight = True
Objectives[7]mission_Actors[27]Seeing_Range = 30
Objectives[7]mission_Actors[27]Hearing_Range = 30
Objectives[7]mission_Actors[27]CombatMovement = Offensive
Objectives[7]mission_Actors[27]weapon = MG
Objectives[7]mission_Actors[27]Variation = Default
Objectives[7]mission_Actors[27]Task = 0
Objectives[7]mission_Actors[27]Task_Guard_Range = 5
Objectives[7]mission_Actors[27]Task_Stay_In_Range = True
Objectives[7]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[27]Task_Scenario = NONE
Objectives[7]mission_Actors[28]Survive_Number = 0
Objectives[7]mission_Actors[28]Failed_Text = 
Objectives[7]mission_Actors[28]Remove_After = 0
Objectives[7]mission_Actors[28]positionX = 469.6414
Objectives[7]mission_Actors[28]positionY = -986.9189
Objectives[7]mission_Actors[28]positionZ = 33.89248
Objectives[7]mission_Actors[28]Heading = 80.00002
Objectives[7]mission_Actors[28]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[28]Relationship_Group = Enemy2
Objectives[7]mission_Actors[28]AddBlip = True
Objectives[7]mission_Actors[28]ShowCone = False
Objectives[7]mission_Actors[28]Invincible = False
Objectives[7]mission_Actors[28]SetHealth = 900
Objectives[7]mission_Actors[28]DieFromHeadShot = True
Objectives[7]mission_Actors[28]CanExitVehicle = True
Objectives[7]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[28]AlwaysFight = True
Objectives[7]mission_Actors[28]Seeing_Range = 30
Objectives[7]mission_Actors[28]Hearing_Range = 30
Objectives[7]mission_Actors[28]CombatMovement = Offensive
Objectives[7]mission_Actors[28]weapon = MG
Objectives[7]mission_Actors[28]Variation = Default
Objectives[7]mission_Actors[28]Task = 0
Objectives[7]mission_Actors[28]Task_Guard_Range = 5
Objectives[7]mission_Actors[28]Task_Stay_In_Range = True
Objectives[7]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[28]Task_Scenario = NONE
Objectives[7]mission_Actors[29]Survive_Number = 0
Objectives[7]mission_Actors[29]Failed_Text = 
Objectives[7]mission_Actors[29]Remove_After = 0
Objectives[7]mission_Actors[29]positionX = 464.781
Objectives[7]mission_Actors[29]positionY = -982.8381
Objectives[7]mission_Actors[29]positionZ = 35.89193
Objectives[7]mission_Actors[29]Heading = 280
Objectives[7]mission_Actors[29]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[29]Relationship_Group = Enemy2
Objectives[7]mission_Actors[29]AddBlip = True
Objectives[7]mission_Actors[29]ShowCone = False
Objectives[7]mission_Actors[29]Invincible = False
Objectives[7]mission_Actors[29]SetHealth = 900
Objectives[7]mission_Actors[29]DieFromHeadShot = True
Objectives[7]mission_Actors[29]CanExitVehicle = True
Objectives[7]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[29]AlwaysFight = True
Objectives[7]mission_Actors[29]Seeing_Range = 30
Objectives[7]mission_Actors[29]Hearing_Range = 30
Objectives[7]mission_Actors[29]CombatMovement = Offensive
Objectives[7]mission_Actors[29]weapon = MG
Objectives[7]mission_Actors[29]Variation = Default
Objectives[7]mission_Actors[29]Task = 0
Objectives[7]mission_Actors[29]Task_Guard_Range = 5
Objectives[7]mission_Actors[29]Task_Stay_In_Range = True
Objectives[7]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[29]Task_Scenario = NONE
Objectives[7]mission_Actors[30]Survive_Number = 0
Objectives[7]mission_Actors[30]Failed_Text = 
Objectives[7]mission_Actors[30]Remove_After = 0
Objectives[7]mission_Actors[30]positionX = 469.8037
Objectives[7]mission_Actors[30]positionY = -982.6349
Objectives[7]mission_Actors[30]positionZ = 37.89204
Objectives[7]mission_Actors[30]Heading = 125.0001
Objectives[7]mission_Actors[30]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[30]Relationship_Group = Enemy2
Objectives[7]mission_Actors[30]AddBlip = True
Objectives[7]mission_Actors[30]ShowCone = False
Objectives[7]mission_Actors[30]Invincible = False
Objectives[7]mission_Actors[30]SetHealth = 900
Objectives[7]mission_Actors[30]DieFromHeadShot = True
Objectives[7]mission_Actors[30]CanExitVehicle = True
Objectives[7]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[30]AlwaysFight = True
Objectives[7]mission_Actors[30]Seeing_Range = 30
Objectives[7]mission_Actors[30]Hearing_Range = 30
Objectives[7]mission_Actors[30]CombatMovement = Offensive
Objectives[7]mission_Actors[30]weapon = MG
Objectives[7]mission_Actors[30]Variation = Default
Objectives[7]mission_Actors[30]Task = 0
Objectives[7]mission_Actors[30]Task_Guard_Range = 5
Objectives[7]mission_Actors[30]Task_Stay_In_Range = True
Objectives[7]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[30]Task_Scenario = NONE
Objectives[7]mission_Actors[31]Survive_Number = 0
Objectives[7]mission_Actors[31]Failed_Text = 
Objectives[7]mission_Actors[31]Remove_After = 0
Objectives[7]mission_Actors[31]positionX = 470.2369
Objectives[7]mission_Actors[31]positionY = -983.7696
Objectives[7]mission_Actors[31]positionZ = 41.89208
Objectives[7]mission_Actors[31]Heading = 125.0001
Objectives[7]mission_Actors[31]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[31]Relationship_Group = Enemy2
Objectives[7]mission_Actors[31]AddBlip = True
Objectives[7]mission_Actors[31]ShowCone = False
Objectives[7]mission_Actors[31]Invincible = False
Objectives[7]mission_Actors[31]SetHealth = 900
Objectives[7]mission_Actors[31]DieFromHeadShot = True
Objectives[7]mission_Actors[31]CanExitVehicle = True
Objectives[7]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[31]AlwaysFight = True
Objectives[7]mission_Actors[31]Seeing_Range = 30
Objectives[7]mission_Actors[31]Hearing_Range = 30
Objectives[7]mission_Actors[31]CombatMovement = Offensive
Objectives[7]mission_Actors[31]weapon = MG
Objectives[7]mission_Actors[31]Variation = Default
Objectives[7]mission_Actors[31]Task = 0
Objectives[7]mission_Actors[31]Task_Guard_Range = 5
Objectives[7]mission_Actors[31]Task_Stay_In_Range = True
Objectives[7]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[31]Task_Scenario = NONE
Objectives[7]mission_Actors[32]Survive_Number = 0
Objectives[7]mission_Actors[32]Failed_Text = 
Objectives[7]mission_Actors[32]Remove_After = 0
Objectives[7]mission_Actors[32]positionX = 456.4513
Objectives[7]mission_Actors[32]positionY = -979.5167
Objectives[7]mission_Actors[32]positionZ = 43.69188
Objectives[7]mission_Actors[32]Heading = 125.0001
Objectives[7]mission_Actors[32]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[32]Relationship_Group = Enemy2
Objectives[7]mission_Actors[32]AddBlip = True
Objectives[7]mission_Actors[32]ShowCone = False
Objectives[7]mission_Actors[32]Invincible = False
Objectives[7]mission_Actors[32]SetHealth = 900
Objectives[7]mission_Actors[32]DieFromHeadShot = True
Objectives[7]mission_Actors[32]CanExitVehicle = True
Objectives[7]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[32]AlwaysFight = True
Objectives[7]mission_Actors[32]Seeing_Range = 30
Objectives[7]mission_Actors[32]Hearing_Range = 30
Objectives[7]mission_Actors[32]CombatMovement = Offensive
Objectives[7]mission_Actors[32]weapon = MG
Objectives[7]mission_Actors[32]Variation = Default
Objectives[7]mission_Actors[32]Task = 0
Objectives[7]mission_Actors[32]Task_Guard_Range = 5
Objectives[7]mission_Actors[32]Task_Stay_In_Range = True
Objectives[7]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[32]Task_Scenario = NONE
Objectives[7]mission_Actors[33]Survive_Number = 0
Objectives[7]mission_Actors[33]Failed_Text = 
Objectives[7]mission_Actors[33]Remove_After = 0
Objectives[7]mission_Actors[33]positionX = 433.5374
Objectives[7]mission_Actors[33]positionY = -986.5287
Objectives[7]mission_Actors[33]positionZ = 43.69166
Objectives[7]mission_Actors[33]Heading = 125.0001
Objectives[7]mission_Actors[33]String_Name = s_m_m_security_01
Objectives[7]mission_Actors[33]Relationship_Group = Enemy2
Objectives[7]mission_Actors[33]AddBlip = True
Objectives[7]mission_Actors[33]ShowCone = False
Objectives[7]mission_Actors[33]Invincible = False
Objectives[7]mission_Actors[33]SetHealth = 900
Objectives[7]mission_Actors[33]DieFromHeadShot = True
Objectives[7]mission_Actors[33]CanExitVehicle = True
Objectives[7]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[33]AlwaysFight = True
Objectives[7]mission_Actors[33]Seeing_Range = 30
Objectives[7]mission_Actors[33]Hearing_Range = 30
Objectives[7]mission_Actors[33]CombatMovement = Offensive
Objectives[7]mission_Actors[33]weapon = MarksmanRifle
Objectives[7]mission_Actors[33]Variation = Default
Objectives[7]mission_Actors[33]Task = 0
Objectives[7]mission_Actors[33]Task_Guard_Range = 5
Objectives[7]mission_Actors[33]Task_Stay_In_Range = True
Objectives[7]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[33]Task_Scenario = NONE
Objectives[7]mission_Actors[34]Survive_Number = 0
Objectives[7]mission_Actors[34]Failed_Text = 
Objectives[7]mission_Actors[34]Remove_After = 0
Objectives[7]mission_Actors[34]positionX = 432.8698
Objectives[7]mission_Actors[34]positionY = -988.9823
Objectives[7]mission_Actors[34]positionZ = 43.69166
Objectives[7]mission_Actors[34]Heading = 125.0001
Objectives[7]mission_Actors[34]String_Name = s_m_m_security_01
Objectives[7]mission_Actors[34]Relationship_Group = Enemy2
Objectives[7]mission_Actors[34]AddBlip = True
Objectives[7]mission_Actors[34]ShowCone = False
Objectives[7]mission_Actors[34]Invincible = False
Objectives[7]mission_Actors[34]SetHealth = 900
Objectives[7]mission_Actors[34]DieFromHeadShot = True
Objectives[7]mission_Actors[34]CanExitVehicle = True
Objectives[7]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[34]AlwaysFight = True
Objectives[7]mission_Actors[34]Seeing_Range = 30
Objectives[7]mission_Actors[34]Hearing_Range = 30
Objectives[7]mission_Actors[34]CombatMovement = Offensive
Objectives[7]mission_Actors[34]weapon = MarksmanRifle
Objectives[7]mission_Actors[34]Variation = Default
Objectives[7]mission_Actors[34]Task = 0
Objectives[7]mission_Actors[34]Task_Guard_Range = 5
Objectives[7]mission_Actors[34]Task_Stay_In_Range = True
Objectives[7]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[34]Task_Scenario = NONE
Objectives[7]mission_Actors[35]Survive_Number = 0
Objectives[7]mission_Actors[35]Failed_Text = 
Objectives[7]mission_Actors[35]Remove_After = 0
Objectives[7]mission_Actors[35]positionX = 431.7631
Objectives[7]mission_Actors[35]positionY = -986.3744
Objectives[7]mission_Actors[35]positionZ = 43.69166
Objectives[7]mission_Actors[35]Heading = 125.0001
Objectives[7]mission_Actors[35]String_Name = s_m_m_security_01
Objectives[7]mission_Actors[35]Relationship_Group = Enemy2
Objectives[7]mission_Actors[35]AddBlip = True
Objectives[7]mission_Actors[35]ShowCone = False
Objectives[7]mission_Actors[35]Invincible = False
Objectives[7]mission_Actors[35]SetHealth = 900
Objectives[7]mission_Actors[35]DieFromHeadShot = True
Objectives[7]mission_Actors[35]CanExitVehicle = True
Objectives[7]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[35]AlwaysFight = True
Objectives[7]mission_Actors[35]Seeing_Range = 30
Objectives[7]mission_Actors[35]Hearing_Range = 30
Objectives[7]mission_Actors[35]CombatMovement = Offensive
Objectives[7]mission_Actors[35]weapon = MarksmanRifle
Objectives[7]mission_Actors[35]Variation = Default
Objectives[7]mission_Actors[35]Task = 0
Objectives[7]mission_Actors[35]Task_Guard_Range = 5
Objectives[7]mission_Actors[35]Task_Stay_In_Range = True
Objectives[7]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[35]Task_Scenario = NONE
Objectives[7]mission_Actors[36]Survive_Number = 0
Objectives[7]mission_Actors[36]Failed_Text = 
Objectives[7]mission_Actors[36]Remove_After = 0
Objectives[7]mission_Actors[36]positionX = 464.7529
Objectives[7]mission_Actors[36]positionY = -983.0814
Objectives[7]mission_Actors[36]positionZ = 39.89182
Objectives[7]mission_Actors[36]Heading = 270
Objectives[7]mission_Actors[36]String_Name = s_m_y_swat_01
Objectives[7]mission_Actors[36]Relationship_Group = Enemy2
Objectives[7]mission_Actors[36]AddBlip = True
Objectives[7]mission_Actors[36]ShowCone = False
Objectives[7]mission_Actors[36]Invincible = False
Objectives[7]mission_Actors[36]SetHealth = 900
Objectives[7]mission_Actors[36]DieFromHeadShot = True
Objectives[7]mission_Actors[36]CanExitVehicle = True
Objectives[7]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[36]AlwaysFight = True
Objectives[7]mission_Actors[36]Seeing_Range = 30
Objectives[7]mission_Actors[36]Hearing_Range = 30
Objectives[7]mission_Actors[36]CombatMovement = Offensive
Objectives[7]mission_Actors[36]weapon = MG
Objectives[7]mission_Actors[36]Variation = Default
Objectives[7]mission_Actors[36]Task = 0
Objectives[7]mission_Actors[36]Task_Guard_Range = 5
Objectives[7]mission_Actors[36]Task_Stay_In_Range = True
Objectives[7]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[36]Task_Scenario = NONE
Objectives[7]mission_Actors[37]Survive_Number = 0
Objectives[7]mission_Actors[37]Failed_Text = 
Objectives[7]mission_Actors[37]Remove_After = 0
Objectives[7]mission_Actors[37]positionX = 429.5038
Objectives[7]mission_Actors[37]positionY = -1015.536
Objectives[7]mission_Actors[37]positionZ = 28.91108
Objectives[7]mission_Actors[37]Heading = 90.00008
Objectives[7]mission_Actors[37]String_Name = s_m_m_snowcop_01
Objectives[7]mission_Actors[37]Relationship_Group = Enemy2
Objectives[7]mission_Actors[37]AddBlip = True
Objectives[7]mission_Actors[37]ShowCone = False
Objectives[7]mission_Actors[37]Invincible = False
Objectives[7]mission_Actors[37]SetHealth = 900
Objectives[7]mission_Actors[37]DieFromHeadShot = True
Objectives[7]mission_Actors[37]CanExitVehicle = True
Objectives[7]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[37]AlwaysFight = True
Objectives[7]mission_Actors[37]Seeing_Range = 30
Objectives[7]mission_Actors[37]Hearing_Range = 30
Objectives[7]mission_Actors[37]CombatMovement = Offensive
Objectives[7]mission_Actors[37]weapon = MG
Objectives[7]mission_Actors[37]Variation = Default
Objectives[7]mission_Actors[37]Task = 0
Objectives[7]mission_Actors[37]Task_Guard_Range = 5
Objectives[7]mission_Actors[37]Task_Stay_In_Range = True
Objectives[7]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[37]Task_Scenario = NONE
Objectives[7]mission_Actors[38]Survive_Number = 0
Objectives[7]mission_Actors[38]Failed_Text = 
Objectives[7]mission_Actors[38]Remove_After = 0
Objectives[7]mission_Actors[38]positionX = 433.3094
Objectives[7]mission_Actors[38]positionY = -1014.996
Objectives[7]mission_Actors[38]positionZ = 28.79825
Objectives[7]mission_Actors[38]Heading = 90.00008
Objectives[7]mission_Actors[38]String_Name = s_m_m_snowcop_01
Objectives[7]mission_Actors[38]Relationship_Group = Enemy2
Objectives[7]mission_Actors[38]AddBlip = True
Objectives[7]mission_Actors[38]ShowCone = False
Objectives[7]mission_Actors[38]Invincible = False
Objectives[7]mission_Actors[38]SetHealth = 900
Objectives[7]mission_Actors[38]DieFromHeadShot = True
Objectives[7]mission_Actors[38]CanExitVehicle = True
Objectives[7]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[38]AlwaysFight = True
Objectives[7]mission_Actors[38]Seeing_Range = 30
Objectives[7]mission_Actors[38]Hearing_Range = 30
Objectives[7]mission_Actors[38]CombatMovement = Offensive
Objectives[7]mission_Actors[38]weapon = MG
Objectives[7]mission_Actors[38]Variation = Default
Objectives[7]mission_Actors[38]Task = 0
Objectives[7]mission_Actors[38]Task_Guard_Range = 5
Objectives[7]mission_Actors[38]Task_Stay_In_Range = True
Objectives[7]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[38]Task_Scenario = NONE
Objectives[7]mission_Actors[39]Survive_Number = 0
Objectives[7]mission_Actors[39]Failed_Text = 
Objectives[7]mission_Actors[39]Remove_After = 0
Objectives[7]mission_Actors[39]positionX = 436.799
Objectives[7]mission_Actors[39]positionY = -1017.754
Objectives[7]mission_Actors[39]positionZ = 28.7872
Objectives[7]mission_Actors[39]Heading = 90.00008
Objectives[7]mission_Actors[39]String_Name = s_m_m_snowcop_01
Objectives[7]mission_Actors[39]Relationship_Group = Enemy2
Objectives[7]mission_Actors[39]AddBlip = True
Objectives[7]mission_Actors[39]ShowCone = False
Objectives[7]mission_Actors[39]Invincible = False
Objectives[7]mission_Actors[39]SetHealth = 900
Objectives[7]mission_Actors[39]DieFromHeadShot = True
Objectives[7]mission_Actors[39]CanExitVehicle = True
Objectives[7]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[39]AlwaysFight = True
Objectives[7]mission_Actors[39]Seeing_Range = 30
Objectives[7]mission_Actors[39]Hearing_Range = 30
Objectives[7]mission_Actors[39]CombatMovement = Offensive
Objectives[7]mission_Actors[39]weapon = MG
Objectives[7]mission_Actors[39]Variation = Default
Objectives[7]mission_Actors[39]Task = 0
Objectives[7]mission_Actors[39]Task_Guard_Range = 5
Objectives[7]mission_Actors[39]Task_Stay_In_Range = True
Objectives[7]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[39]Task_Scenario = NONE
Objectives[7]mission_Actors[40]Survive_Number = 0
Objectives[7]mission_Actors[40]Failed_Text = 
Objectives[7]mission_Actors[40]Remove_After = 0
Objectives[7]mission_Actors[40]positionX = 440.7737
Objectives[7]mission_Actors[40]positionY = -1014.912
Objectives[7]mission_Actors[40]positionZ = 28.6732
Objectives[7]mission_Actors[40]Heading = 90.00008
Objectives[7]mission_Actors[40]String_Name = s_m_m_snowcop_01
Objectives[7]mission_Actors[40]Relationship_Group = Enemy2
Objectives[7]mission_Actors[40]AddBlip = True
Objectives[7]mission_Actors[40]ShowCone = False
Objectives[7]mission_Actors[40]Invincible = False
Objectives[7]mission_Actors[40]SetHealth = 900
Objectives[7]mission_Actors[40]DieFromHeadShot = True
Objectives[7]mission_Actors[40]CanExitVehicle = True
Objectives[7]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[40]AlwaysFight = True
Objectives[7]mission_Actors[40]Seeing_Range = 30
Objectives[7]mission_Actors[40]Hearing_Range = 30
Objectives[7]mission_Actors[40]CombatMovement = Offensive
Objectives[7]mission_Actors[40]weapon = MG
Objectives[7]mission_Actors[40]Variation = Default
Objectives[7]mission_Actors[40]Task = 0
Objectives[7]mission_Actors[40]Task_Guard_Range = 5
Objectives[7]mission_Actors[40]Task_Stay_In_Range = True
Objectives[7]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[40]Task_Scenario = NONE
Objectives[7]mission_Actors[41]Survive_Number = 0
Objectives[7]mission_Actors[41]Failed_Text = 
Objectives[7]mission_Actors[41]Remove_After = 0
Objectives[7]mission_Actors[41]positionX = 443.0929
Objectives[7]mission_Actors[41]positionY = -1016.776
Objectives[7]mission_Actors[41]positionZ = 28.65795
Objectives[7]mission_Actors[41]Heading = 90.00008
Objectives[7]mission_Actors[41]String_Name = s_m_m_snowcop_01
Objectives[7]mission_Actors[41]Relationship_Group = Enemy2
Objectives[7]mission_Actors[41]AddBlip = True
Objectives[7]mission_Actors[41]ShowCone = False
Objectives[7]mission_Actors[41]Invincible = False
Objectives[7]mission_Actors[41]SetHealth = 900
Objectives[7]mission_Actors[41]DieFromHeadShot = True
Objectives[7]mission_Actors[41]CanExitVehicle = True
Objectives[7]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[41]AlwaysFight = True
Objectives[7]mission_Actors[41]Seeing_Range = 30
Objectives[7]mission_Actors[41]Hearing_Range = 30
Objectives[7]mission_Actors[41]CombatMovement = Offensive
Objectives[7]mission_Actors[41]weapon = MG
Objectives[7]mission_Actors[41]Variation = Default
Objectives[7]mission_Actors[41]Task = 0
Objectives[7]mission_Actors[41]Task_Guard_Range = 5
Objectives[7]mission_Actors[41]Task_Stay_In_Range = True
Objectives[7]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[41]Task_Scenario = NONE
Objectives[7]mission_Actors[42]Survive_Number = 0
Objectives[7]mission_Actors[42]Failed_Text = 
Objectives[7]mission_Actors[42]Remove_After = 0
Objectives[7]mission_Actors[42]positionX = 465.4948
Objectives[7]mission_Actors[42]positionY = -964.5003
Objectives[7]mission_Actors[42]positionZ = 28.08847
Objectives[7]mission_Actors[42]Heading = 105
Objectives[7]mission_Actors[42]String_Name = s_m_y_prisoner_01
Objectives[7]mission_Actors[42]Relationship_Group = Companion
Objectives[7]mission_Actors[42]AddBlip = True
Objectives[7]mission_Actors[42]ShowCone = False
Objectives[7]mission_Actors[42]Invincible = False
Objectives[7]mission_Actors[42]SetHealth = 5000
Objectives[7]mission_Actors[42]DieFromHeadShot = True
Objectives[7]mission_Actors[42]CanExitVehicle = True
Objectives[7]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[42]AlwaysFight = True
Objectives[7]mission_Actors[42]Seeing_Range = 30
Objectives[7]mission_Actors[42]Hearing_Range = 30
Objectives[7]mission_Actors[42]CombatMovement = Offensive
Objectives[7]mission_Actors[42]weapon = MG
Objectives[7]mission_Actors[42]Variation = Default
Objectives[7]mission_Actors[42]Task = 0
Objectives[7]mission_Actors[42]Task_Guard_Range = 5
Objectives[7]mission_Actors[42]Task_Stay_In_Range = True
Objectives[7]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[42]Task_Scenario = NONE
Objectives[7]mission_Actors[43]Survive_Number = 0
Objectives[7]mission_Actors[43]Failed_Text = 
Objectives[7]mission_Actors[43]Remove_After = 0
Objectives[7]mission_Actors[43]positionX = 465.65
Objectives[7]mission_Actors[43]positionY = -962.9255
Objectives[7]mission_Actors[43]positionZ = 28.06667
Objectives[7]mission_Actors[43]Heading = 105
Objectives[7]mission_Actors[43]String_Name = s_m_y_prisoner_01
Objectives[7]mission_Actors[43]Relationship_Group = Companion
Objectives[7]mission_Actors[43]AddBlip = True
Objectives[7]mission_Actors[43]ShowCone = False
Objectives[7]mission_Actors[43]Invincible = False
Objectives[7]mission_Actors[43]SetHealth = 5000
Objectives[7]mission_Actors[43]DieFromHeadShot = True
Objectives[7]mission_Actors[43]CanExitVehicle = True
Objectives[7]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[43]AlwaysFight = True
Objectives[7]mission_Actors[43]Seeing_Range = 30
Objectives[7]mission_Actors[43]Hearing_Range = 30
Objectives[7]mission_Actors[43]CombatMovement = Offensive
Objectives[7]mission_Actors[43]weapon = MG
Objectives[7]mission_Actors[43]Variation = Default
Objectives[7]mission_Actors[43]Task = 0
Objectives[7]mission_Actors[43]Task_Guard_Range = 5
Objectives[7]mission_Actors[43]Task_Stay_In_Range = True
Objectives[7]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[43]Task_Scenario = NONE
Objectives[7]mission_Actors[44]Survive_Number = 0
Objectives[7]mission_Actors[44]Failed_Text = 
Objectives[7]mission_Actors[44]Remove_After = 0
Objectives[7]mission_Actors[44]positionX = 462.5052
Objectives[7]mission_Actors[44]positionY = -963.7325
Objectives[7]mission_Actors[44]positionZ = 28.19611
Objectives[7]mission_Actors[44]Heading = 105
Objectives[7]mission_Actors[44]String_Name = s_m_y_prisoner_01
Objectives[7]mission_Actors[44]Relationship_Group = Companion
Objectives[7]mission_Actors[44]AddBlip = True
Objectives[7]mission_Actors[44]ShowCone = False
Objectives[7]mission_Actors[44]Invincible = False
Objectives[7]mission_Actors[44]SetHealth = 5000
Objectives[7]mission_Actors[44]DieFromHeadShot = True
Objectives[7]mission_Actors[44]CanExitVehicle = True
Objectives[7]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[44]AlwaysFight = True
Objectives[7]mission_Actors[44]Seeing_Range = 30
Objectives[7]mission_Actors[44]Hearing_Range = 30
Objectives[7]mission_Actors[44]CombatMovement = Offensive
Objectives[7]mission_Actors[44]weapon = MG
Objectives[7]mission_Actors[44]Variation = Default
Objectives[7]mission_Actors[44]Task = 0
Objectives[7]mission_Actors[44]Task_Guard_Range = 5
Objectives[7]mission_Actors[44]Task_Stay_In_Range = True
Objectives[7]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[44]Task_Scenario = NONE
Objectives[7]mission_Actors[45]Survive_Number = 0
Objectives[7]mission_Actors[45]Failed_Text = 
Objectives[7]mission_Actors[45]Remove_After = 0
Objectives[7]mission_Actors[45]positionX = 461.7465
Objectives[7]mission_Actors[45]positionY = -961.5775
Objectives[7]mission_Actors[45]positionZ = 28.20865
Objectives[7]mission_Actors[45]Heading = 105
Objectives[7]mission_Actors[45]String_Name = g_m_m_chicold_01
Objectives[7]mission_Actors[45]Relationship_Group = Companion
Objectives[7]mission_Actors[45]AddBlip = True
Objectives[7]mission_Actors[45]ShowCone = False
Objectives[7]mission_Actors[45]Invincible = False
Objectives[7]mission_Actors[45]SetHealth = 5000
Objectives[7]mission_Actors[45]DieFromHeadShot = True
Objectives[7]mission_Actors[45]CanExitVehicle = True
Objectives[7]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[45]AlwaysFight = True
Objectives[7]mission_Actors[45]Seeing_Range = 30
Objectives[7]mission_Actors[45]Hearing_Range = 30
Objectives[7]mission_Actors[45]CombatMovement = Offensive
Objectives[7]mission_Actors[45]weapon = MG
Objectives[7]mission_Actors[45]Variation = Default
Objectives[7]mission_Actors[45]Task = 0
Objectives[7]mission_Actors[45]Task_Guard_Range = 5
Objectives[7]mission_Actors[45]Task_Stay_In_Range = True
Objectives[7]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[45]Task_Scenario = NONE
Objectives[7]mission_Actors[46]Survive_Number = 0
Objectives[7]mission_Actors[46]Failed_Text = 
Objectives[7]mission_Actors[46]Remove_After = 0
Objectives[7]mission_Actors[46]positionX = 459.4245
Objectives[7]mission_Actors[46]positionY = -963.6849
Objectives[7]mission_Actors[46]positionZ = 28.31451
Objectives[7]mission_Actors[46]Heading = 105
Objectives[7]mission_Actors[46]String_Name = g_m_m_chicold_01
Objectives[7]mission_Actors[46]Relationship_Group = Companion
Objectives[7]mission_Actors[46]AddBlip = True
Objectives[7]mission_Actors[46]ShowCone = False
Objectives[7]mission_Actors[46]Invincible = False
Objectives[7]mission_Actors[46]SetHealth = 5000
Objectives[7]mission_Actors[46]DieFromHeadShot = True
Objectives[7]mission_Actors[46]CanExitVehicle = True
Objectives[7]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[46]AlwaysFight = True
Objectives[7]mission_Actors[46]Seeing_Range = 30
Objectives[7]mission_Actors[46]Hearing_Range = 30
Objectives[7]mission_Actors[46]CombatMovement = Offensive
Objectives[7]mission_Actors[46]weapon = MG
Objectives[7]mission_Actors[46]Variation = Default
Objectives[7]mission_Actors[46]Task = 0
Objectives[7]mission_Actors[46]Task_Guard_Range = 5
Objectives[7]mission_Actors[46]Task_Stay_In_Range = True
Objectives[7]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[46]Task_Scenario = NONE
Objectives[7]mission_Actors[47]Survive_Number = 0
Objectives[7]mission_Actors[47]Failed_Text = 
Objectives[7]mission_Actors[47]Remove_After = 0
Objectives[7]mission_Actors[47]positionX = 459.1907
Objectives[7]mission_Actors[47]positionY = -961.8541
Objectives[7]mission_Actors[47]positionZ = 28.31148
Objectives[7]mission_Actors[47]Heading = 105
Objectives[7]mission_Actors[47]String_Name = g_m_m_chicold_01
Objectives[7]mission_Actors[47]Relationship_Group = Companion
Objectives[7]mission_Actors[47]AddBlip = True
Objectives[7]mission_Actors[47]ShowCone = False
Objectives[7]mission_Actors[47]Invincible = False
Objectives[7]mission_Actors[47]SetHealth = 5000
Objectives[7]mission_Actors[47]DieFromHeadShot = True
Objectives[7]mission_Actors[47]CanExitVehicle = True
Objectives[7]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[47]AlwaysFight = True
Objectives[7]mission_Actors[47]Seeing_Range = 30
Objectives[7]mission_Actors[47]Hearing_Range = 30
Objectives[7]mission_Actors[47]CombatMovement = Offensive
Objectives[7]mission_Actors[47]weapon = MG
Objectives[7]mission_Actors[47]Variation = Default
Objectives[7]mission_Actors[47]Task = 0
Objectives[7]mission_Actors[47]Task_Guard_Range = 5
Objectives[7]mission_Actors[47]Task_Stay_In_Range = True
Objectives[7]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[47]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 9
Objectives[7]mission_Vehicles[0]positionX = 437.0361
Objectives[7]mission_Vehicles[0]positionY = -1025.088
Objectives[7]mission_Vehicles[0]positionZ = 28.37668
Objectives[7]mission_Vehicles[0]Heading = 194.9778
Objectives[7]mission_Vehicles[0]Name = Police Cruiser
Objectives[7]mission_Vehicles[0]Model = police
Objectives[7]mission_Vehicles[0]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = True
Objectives[7]mission_Vehicles[0]Locked = True
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[1]positionX = 432.9171
Objectives[7]mission_Vehicles[1]positionY = -1026.425
Objectives[7]mission_Vehicles[1]positionZ = 28.49018
Objectives[7]mission_Vehicles[1]Heading = 194.993
Objectives[7]mission_Vehicles[1]Name = Police Cruiser
Objectives[7]mission_Vehicles[1]Model = police2
Objectives[7]mission_Vehicles[1]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[1]HasPearlescent = False
Objectives[7]mission_Vehicles[1]Livery = 0
Objectives[7]mission_Vehicles[1]DirtLevel = 0
Objectives[7]mission_Vehicles[1]LockedForPlayer = True
Objectives[7]mission_Vehicles[1]Locked = True
Objectives[7]mission_Vehicles[1]Alarm = False
Objectives[7]mission_Vehicles[1]HotWired = False
Objectives[7]mission_Vehicles[1]Invincible = False
Objectives[7]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[1]Remove_After = 0
Objectives[7]mission_Vehicles[1]Survive_Number = 0
Objectives[7]mission_Vehicles[1]Failed_Text = 
Objectives[7]mission_Vehicles[2]positionX = 428.8364
Objectives[7]mission_Vehicles[2]positionY = -1026.784
Objectives[7]mission_Vehicles[2]positionZ = 28.56618
Objectives[7]mission_Vehicles[2]Heading = 194.9356
Objectives[7]mission_Vehicles[2]Name = Police Cruiser
Objectives[7]mission_Vehicles[2]Model = police3
Objectives[7]mission_Vehicles[2]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[2]HasPearlescent = False
Objectives[7]mission_Vehicles[2]Livery = 0
Objectives[7]mission_Vehicles[2]DirtLevel = 0
Objectives[7]mission_Vehicles[2]LockedForPlayer = True
Objectives[7]mission_Vehicles[2]Locked = True
Objectives[7]mission_Vehicles[2]Alarm = False
Objectives[7]mission_Vehicles[2]HotWired = False
Objectives[7]mission_Vehicles[2]Invincible = False
Objectives[7]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[2]Remove_After = 0
Objectives[7]mission_Vehicles[2]Survive_Number = 0
Objectives[7]mission_Vehicles[2]Failed_Text = 
Objectives[7]mission_Vehicles[3]positionX = 425.5366
Objectives[7]mission_Vehicles[3]positionY = -1027.336
Objectives[7]mission_Vehicles[3]positionZ = 28.49627
Objectives[7]mission_Vehicles[3]Heading = 195.2471
Objectives[7]mission_Vehicles[3]Name = Police Bike
Objectives[7]mission_Vehicles[3]Model = policeb
Objectives[7]mission_Vehicles[3]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[3]HasPearlescent = False
Objectives[7]mission_Vehicles[3]Livery = 0
Objectives[7]mission_Vehicles[3]DirtLevel = 0
Objectives[7]mission_Vehicles[3]LockedForPlayer = True
Objectives[7]mission_Vehicles[3]Locked = True
Objectives[7]mission_Vehicles[3]Alarm = False
Objectives[7]mission_Vehicles[3]HotWired = False
Objectives[7]mission_Vehicles[3]Invincible = False
Objectives[7]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[3]Remove_After = 0
Objectives[7]mission_Vehicles[3]Survive_Number = 0
Objectives[7]mission_Vehicles[3]Failed_Text = 
Objectives[7]mission_Vehicles[4]positionX = 407.837
Objectives[7]mission_Vehicles[4]positionY = -998.5536
Objectives[7]mission_Vehicles[4]positionZ = 28.74125
Objectives[7]mission_Vehicles[4]Heading = 195.2846
Objectives[7]mission_Vehicles[4]Name = Police Bike
Objectives[7]mission_Vehicles[4]Model = policeb
Objectives[7]mission_Vehicles[4]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[4]HasPearlescent = False
Objectives[7]mission_Vehicles[4]Livery = 0
Objectives[7]mission_Vehicles[4]DirtLevel = 0
Objectives[7]mission_Vehicles[4]LockedForPlayer = True
Objectives[7]mission_Vehicles[4]Locked = True
Objectives[7]mission_Vehicles[4]Alarm = False
Objectives[7]mission_Vehicles[4]HotWired = False
Objectives[7]mission_Vehicles[4]Invincible = False
Objectives[7]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[4]Remove_After = 0
Objectives[7]mission_Vehicles[4]Survive_Number = 0
Objectives[7]mission_Vehicles[4]Failed_Text = 
Objectives[7]mission_Vehicles[5]positionX = 408.7935
Objectives[7]mission_Vehicles[5]positionY = -993.6872
Objectives[7]mission_Vehicles[5]positionZ = 28.90118
Objectives[7]mission_Vehicles[5]Heading = 254.9995
Objectives[7]mission_Vehicles[5]Name = Police Rancher
Objectives[7]mission_Vehicles[5]Model = policeold1
Objectives[7]mission_Vehicles[5]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[5]HasPearlescent = False
Objectives[7]mission_Vehicles[5]Livery = 0
Objectives[7]mission_Vehicles[5]DirtLevel = 0
Objectives[7]mission_Vehicles[5]LockedForPlayer = True
Objectives[7]mission_Vehicles[5]Locked = True
Objectives[7]mission_Vehicles[5]Alarm = False
Objectives[7]mission_Vehicles[5]HotWired = False
Objectives[7]mission_Vehicles[5]Invincible = False
Objectives[7]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[5]Remove_After = 0
Objectives[7]mission_Vehicles[5]Survive_Number = 0
Objectives[7]mission_Vehicles[5]Failed_Text = 
Objectives[7]mission_Vehicles[6]positionX = 408.5225
Objectives[7]mission_Vehicles[6]positionY = -989.6046
Objectives[7]mission_Vehicles[6]positionZ = 28.81094
Objectives[7]mission_Vehicles[6]Heading = 220.0001
Objectives[7]mission_Vehicles[6]Name = Police Roadcruiser
Objectives[7]mission_Vehicles[6]Model = policeold2
Objectives[7]mission_Vehicles[6]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[6]HasPearlescent = False
Objectives[7]mission_Vehicles[6]Livery = 0
Objectives[7]mission_Vehicles[6]DirtLevel = 0
Objectives[7]mission_Vehicles[6]LockedForPlayer = True
Objectives[7]mission_Vehicles[6]Locked = True
Objectives[7]mission_Vehicles[6]Alarm = False
Objectives[7]mission_Vehicles[6]HotWired = False
Objectives[7]mission_Vehicles[6]Invincible = False
Objectives[7]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[6]Remove_After = 0
Objectives[7]mission_Vehicles[6]Survive_Number = 0
Objectives[7]mission_Vehicles[6]Failed_Text = 
Objectives[7]mission_Vehicles[7]positionX = 408.6241
Objectives[7]mission_Vehicles[7]positionY = -984.9725
Objectives[7]mission_Vehicles[7]positionZ = 28.88744
Objectives[7]mission_Vehicles[7]Heading = 220.0005
Objectives[7]mission_Vehicles[7]Name = Park Ranger
Objectives[7]mission_Vehicles[7]Model = pranger
Objectives[7]mission_Vehicles[7]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[7]HasPearlescent = False
Objectives[7]mission_Vehicles[7]Livery = 0
Objectives[7]mission_Vehicles[7]DirtLevel = 0
Objectives[7]mission_Vehicles[7]LockedForPlayer = True
Objectives[7]mission_Vehicles[7]Locked = True
Objectives[7]mission_Vehicles[7]Alarm = False
Objectives[7]mission_Vehicles[7]HotWired = False
Objectives[7]mission_Vehicles[7]Invincible = False
Objectives[7]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[7]Remove_After = 0
Objectives[7]mission_Vehicles[7]Survive_Number = 0
Objectives[7]mission_Vehicles[7]Failed_Text = 
Objectives[7]mission_Vehicles[8]positionX = 408.5145
Objectives[7]mission_Vehicles[8]positionY = -979.7632
Objectives[7]mission_Vehicles[8]positionZ = 28.87193
Objectives[7]mission_Vehicles[8]Heading = 220.0013
Objectives[7]mission_Vehicles[8]Name = Sheriff Cruiser
Objectives[7]mission_Vehicles[8]Model = sheriff
Objectives[7]mission_Vehicles[8]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[7]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[8]HasPearlescent = False
Objectives[7]mission_Vehicles[8]Livery = 0
Objectives[7]mission_Vehicles[8]DirtLevel = 0
Objectives[7]mission_Vehicles[8]LockedForPlayer = True
Objectives[7]mission_Vehicles[8]Locked = True
Objectives[7]mission_Vehicles[8]Alarm = False
Objectives[7]mission_Vehicles[8]HotWired = False
Objectives[7]mission_Vehicles[8]Invincible = False
Objectives[7]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[8]Remove_After = 0
Objectives[7]mission_Vehicles[8]Survive_Number = 0
Objectives[7]mission_Vehicles[8]Failed_Text = 
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Safe_Cracking_Objective
Objectives[8]Text = open the ~r~safe
Objectives[8]positionX = 459.7187
Objectives[8]positionY = -998.0956
Objectives[8]positionZ = 23.91486
Objectives[8]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[8]SafeCracking_Prop_PositionX = 0
Objectives[8]SafeCracking_Prop_PositionY = 0
Objectives[8]SafeCracking_Prop_PositionZ = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = leave the area
Objectives[9]Type = Leave_Area
Objectives[9]positionX = 428.1919
Objectives[9]positionY = -981.1619
Objectives[9]positionZ = 29.71017
Objectives[9]Leave_Area_Distance = 100
Objectives[9]Leave_Area_Use_Objective_Position = True
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

